Character Name:
|
Antonio (Tony) Ricci
|
Player Name:
|
Eplov
|
Profession:
|
Commando
|
Nationality:
|
Italian American from New Jersey
|
Sex (Age):
|
Male (23)
|
Education:
|
Public School
|
Attributes
|
Score
|
x5
|
What Others Notice
|
Strength |
17 |
85 |
Massive
|
Constitution |
15 |
75 |
Healthy
|
Dexterity |
15 |
75 |
Agile
|
Intelligence |
9 |
45 |
Average
|
Power |
15 |
75 |
Tenacious
|
Charisma |
14 |
70 |
Charming
|
Orokos Stat Array
Derived Attributes
|
Maximum
|
Current
|
Hit Points (HP)
|
16
|
16
|
Willpower (WP)
|
15
|
15
|
Sanity (SAN)
|
75
|
75
|
Breaking Point (BP)
|
60
|
60
|
Damage Bonus
|
+2
|
Resources
Resources
|
Permanent
|
At Hand/Stowed/In Storage
|
Check Boxes
|
3
|
3 / 0 / 0
|
|
O
|
O
|
O
|
Incidents of SAN loss without going insane
Violence
|
O
|
O
|
O
|
adapted
|
Helplessness
|
O
|
O
|
O
|
adapted
|
Bonds
Bond |
Score |
Notes
|
|
|
|
Personal
|
Sally Anne McFrey |
14 |
Sweetheart back home. Exchanges letters at almost every opportunity.
|
Salvatore (Sal) Ricci |
14 |
Younger Brother who joined up at the same time.
|
Communal
|
|
|
|
Motivations and Mental Disorders
Skills
Skill (Base) (Picks) |
Total |
Skill (Base) (Picks) |
Total |
Skill (Base) (Picks) |
Total
|
|
|
|
|
|
|
Alertness (20%) |
70 |
Foreign Language (Italian) (0%) |
|
Psychoanalyze (10%) |
|
Anthropology (0%) |
|
Harangue (10%) |
|
Regional Lore (Type) (0%) |
|
Appraise (10%) |
|
Heavy Machinery (10%) |
|
Research (10%) |
|
Archaeology (0%) |
|
Heavy Weapons (0%) |
|
Ride (10%) |
|
Art (Drawing) (0%) |
|
History (10%) |
|
Scavenge (10%) (2) |
50
|
Artillery (0%) |
|
Insight (10%) |
|
Science (0%) |
|
Athletics (30%) (1) |
90 |
Law (0%) |
|
Search (20%)* |
|
Craft (Mechanic) (0%) (1) |
60 |
Medicine (0%) |
|
Stealth (10%) |
70
|
Demolitions (0%) (4) |
80 |
Melee Weapons (30%) |
70 |
Streetwise (Type) (0%) |
|
Disguise (10%) |
|
Military Science (Land) (0%) |
40 |
Surgery (0%) |
|
Dodge (30%) |
|
Natural World (10%) |
|
Survival (Urban) (10%) |
50
|
Drive (20%) |
60 |
Navigate (10%) |
50 |
Swim (20%) |
60
|
Espionage Training (Type) (0%) |
|
Occult (10%) |
|
Unarmed Combat (40%) (1) |
90
|
Firearms (20%) (1) |
90 |
Persuade (20%) |
|
Unnatural (0%) |
|
First Aid (10%) |
50 |
Pilot (Type) (0%) |
|
Use Gadgets (0%) |
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.
Armor and Equipment
Weapons
Weapon |
Skill % |
Base Range |
Damage |
Lethality |
Kill Radius |
Shots
|
Boot Knife |
70 |
Melee |
1d4+2 |
|
|
|
Boot Knife (Thrown) |
90 |
85 ft |
1d4+2 |
|
|
|
Unarmed |
90 |
Melee |
1d4+1 |
|
|
|
Steel Toed Boots |
90 |
Melee |
1d4+2 |
|
|
|
Mc 2 Grenades (4) |
90 |
51 yds |
|
12% |
4 yds |
|
M1A1 Thompson SMG |
90 |
50 yds |
1d12 |
10% |
1-3 yards |
30
|
M1911 Colt |
90 |
20 yds |
1d12 |
|
|
7
|
Armor
Armor |
Armor Rating
|
Military Flak Jacket |
6
|
Other Equipment
- Steel pot, painted camo with netting
- US Army fatigues
- Webbing w mag pouches and canteen/cup
- First aid kit with dressings, sulfa, morphine and methamphetamines
- Wool shirt
- Toque
- Gloves
- Scarf
- Mountaineering boots
- Pack with frame
- Poncho
- Parka
- Sleeping bag
- Weapon cleaning gear
- Primus cooker and billy
- Extra socks
- Sharpening stone
- E-tool
- Pocket knife
- Wire cutters
- Hand axe
Personal Details, Work Performance, Special Training, and Other Notes
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