Kore the Sage
Kore
Concept: Wandering priestess(?) of Persephone
Aspirations
Short-Term Aspiration: Correct a misconception
Short-Term Aspiration: Persuade someone to not do something stupid
Long-Term Aspiration: End the Mad-seed Blight
Paths
Sage (Enigmas+, Mysticism+, Persuasion+, Technology)
Great Mystery (Aim+, Culture+, Empathy+, Enigmas)
Curse-Breaker (Academics+, Empathy, Medicine+, Mysticism+)
Attributes
Intellect: 5
Cunning: 4
Resolve: 2
Might: 1
Dexterity: 3
Stamina: 2
Presence: 2
Manipulation: 4
Composure: 2
Favored Approach: Finesse
Skills
Aim: 1 (O)
Academics: 1 (Q)
Athletics: 0
Close Combat: 0
Command: 0
Culture: 1 (O)
Empathy: 2 (OQ)
Enigmas: 2 (AO)
Integrity: 0
Larceny: 1
Medicine: 1 (Q)
Mysticism: 3 (AQ)
Persuasion: 2 (A)
Ride: 0
Survival: 0
Technology: 1 (A)
Other Traits
Trademarks
Origin: There are more things in the empyrean heavens and unseen depths than are dreamt of in your philosophy. (Mysicism)
Quest: Tell me about your ailment (Medicine)
Archetype: It is known (Academics)
Archetype: Have you been paying attention? (Persuasion)
Tropes
Dreams aren't like they used to be: Your unusual thought processes grant you a +1 Enhancement on Enigma rolls. Additionally, once per story, assume Directorial Control to alter an element of an ongoing prophecy, such as the gender, species, or object involved to something more advantageous to the party.
Secret Entrance: Being old and knowledgeable in history has its advantages, one of which is being alive long enough to remember where significant landmarks once were and where hidden pathways lay. You gain a +1 Enhancement either to Larceny rolls, chosen at character creation. Once per story, you may reveal the hidden entrance to an enemy castle, temple, etc. This doesn’t necessarily mean that the passages inside are safe, but what’s the fun in that?
Large tracts of... charisma: Gain a +1 Enhancement on Persuasion rolls. Once per story, your heartfelt words move a character to believe in you and join your cause, regardless of how ridiculous it sounds.
Relationships
*3 - Melia: Eager mentorship. Kore sees the heroine who started as a captive as someone with a bright future, especially once she's more world-wise. *2 - Aziza: "Friendly" appreciation. Kore doesn't mind her enthusiastic approval... or rippling muscles... *2 - Phrixi Euterpos: Suspicious Caution. As a siren and a priest of another god, Kore still needs a bit to make sure he's not a danger - or too much of a competitor. *1 - Balmaus: Underestimating exasperation. 'Oh, another meathead.'
Connections
Contact: Sappho of Lesbos - Curse-breaker - (Boisterous) After Kore helped exorcise a malady troubling the maidens of Lesbos (no elaboration will be provided), Sappho sung her praises, and is always happy to see her 'good friend' when their travels intersect.
Faction: Priestesses of Persephone - Great Mystery - (Proliferated) Priesthoods of Persephone universally acknowledge Kore as one of their own, though their reception of her ultimately does little to help outsiders figure out if Kore is a role, title, or actual name. Whether they serve the Maiden of Seasons, the Queen of the Underworld, the Sacred Hostage, or the Blossoming Virgin, the Priestesses of Persephone are a private lot.
Access: Underworld Passages - Sage - Kore knows many secret passages and entryways, and has a sense for where more are to be found, but her most exclusive secrets are the hidden caves through which the dead are drawn to Hades' domain, where sometimes those who have passed on can be consulted for their wisdom or memories of events.
Quips
You were born under a bad sign.
How about a nice skin of strong wine?
Sorcery. My least favorite muscle.
Backstory
stuff