Bureau Noir: Brad

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Revision as of 22:38, 26 September 2024 by EnigmaticOne (talk | contribs) (Gear)
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WIP

Geist: TBD Background Lifepath

Brad Haller

Faction: Minor Nation (America)
Heritage: Minor Nation (America)
Homeworld: Earth

Lifestyle: Upper
Earnings: 4 (Assets = 13)

Languages: English

Character Traits

  • Showman: Brad is used to big performances and getting attention.
  • Manifest Destiny?: Brad is a proud American and approves of it becoming a great power once again. Does that justify terrorism though?

Attributes and Skills

AGILITY (8) AWARENESS (12) BRAWN (7) COORDINATION (11) INTELLIGENCE (9) PERSONALITY (12) WILLPOWER (8)
Acrobatics 2/0 Analysis 2/0 Athletics 1/0 Ballistics 3/1 Education 3/1 Animal Handling 0/0 Discipline 1/0
Close Combat 1/0 Extraplanetary 0/0 Resistance 1/0 Pilot 1/0 Hacking 0/0 Command 0/0
Stealth 1/0 Observation 1/0 Spacecraft 0/0 Medicine 0/0 Lifestyle 2/0
Survival 1/0 Psychology 1/0 Persuade 2/1
Thievery 0/0 Science 0/0
Tech 2/0

Statistics

Infinity Points: 3/3

Bonus Damage
Infowar (Intelligence) +1
Psywar (Personality) +3
Melee (Brawn)
+0
Ranged (Awareness) +3
STRESS Current
Max Soak
Harm
Vigour
8 8 Armour (See below) Wound [ ] [ ] [ ] [ ] [ ]
Resolve 9 9 Morale 0 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 9 9 Security 0 Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 11 11 Earnings 4 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked 0 0 0 0 0
Armored Clothes 0 1 1 1 0
Medium Combat Armor 2 3 2 2 2

Gear

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Pistol R/C 1+4CD 1 1H Vicious 1 Standard
Rifle C/M 1+5CD 2 2H MULTI Light Mod, Vicious 1 Standard
AMMUNITION
Name Reloads Type Qualities
Normal 4 Standard -
Armour Piercing 0 Standard Piercing 2
Stun 0 Standard Biotech, Non-lethal, Stun
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Armored Clothing Civilian 0 1 1 1 0 -
Medium Combat Armor Combat 2 3 2 2 2 -

Other

  • Aletheia Kit
  • AutoMediKit (Serum x3)
  • Analysis Suite
  • Cosmetic Kit (10 uses)
  • Comlog
  • Recorder
  • TinBot (w/Recorder)
  • Stimms (x3)

Talents

Ballistics

  • Marksman

When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)

  • Clear Shot

You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).

  • Quick Draw

You are always prepared for a firefight. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in your hand in order to respond to attacks. As long as you have a free hand and a weapon within Reach, you can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield pistols, for example).

Education

  • Disciplined Student

If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.

Persuade

  • Charismatic

You may reroll one d20 when making a Persuade test, but must accept the new result.

Host

Augmentations

  • AR Eye Implants
  • Cube