Kjaelos Marak

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Kjaelos Marak

Kjaelos Marak is a Wizard player character in the Realms of Adventure PBP game on RPGnet played by howareyou.

Appearance

You see a man standing before you, clad in travel-worn robes that had once been of a pristine white and rich brown color. Chestnut brown hair peek out from under a hood, framing the smooth youthful face of a human male barely twenty years of age. Bright intense eyes, one a deep azure-blue while the other a startling emerald green, fix upon you with an sharp probing gaze, seemingly testing your strength and comparing it against his own. For a brief uncomfortable moment, you can almost see a palpable aura of power surrounding the man.

With a slight nod of greeting, the man breaks the moment of awkwardness as he turns to survey his surrounding. Throwing back his hood to uncover a head of rakish sunbleached brown hair kept long and braided, the man self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. His other hand slides down to his waist where a simple leather belt holds a sheathed dagger and several nondescript looking pouches.

Background

Current Status

Joining in the adventure? Maybe..
Condition: healthy, unimpaired
Hit Points (1d4): 4 / 4
Encumbrance: 10 lbs, unencumbered
Movement Rate: 120 yards (360 feet) per round
Armor: none
Armor Class: 8
Experience (+10%): 0 / 2500

Character Profile

Name: Kjaelos Marak
Alignment Race Gender: Neutral Human Male
Background: TBD
Languages: Common
Class Level: Wizard 1
Experience (+10%): 0 / 2500

Character Abilities

Strength: 8 hit 0, dam 0, weight allowwance 35, max press 90, doors 5, bars/gates 1%
Dexterity: 16 reaction +1, missile attack +1, defense -2
Constitution: 14 hp 0, system shock 88%, resurrection 92%, poison save 0, regen 0, saving throw +4
Intelligence: 18 languages 7, spell lvl 9, learn spell 85%, max spells per lvl 18, spell immunity none
Wisdom: 16 magical defense +2, spell immunity none
Charisma: 12 max henchmen 5, loyalty 0, reaction 0
Literacy: 12

Combat Abilities

Armor Class: 8
Hit Points (1d4): 4

Attacks

  • Dagger
type: melee piercing
damage (s-m/l): 1d4/1d3
speed factor: 2

Saving Throws

  • Paralyzation, Poison or Death Magic: 14
  • Rod, Staff or Wand: 11
  • Petrification or Polymorph: 13
  • Breath Weapon: 15
  • Spell: 12
Dexterity 16 gives -2 advantage to saves against fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness

may be a help

Wisdom 16 gives -2 advantage to saves against illusions, charms and other mental attacks.


Class Abilities/Traits

Spell Casting

Highest Spell Level Attainable: 9th
Chance to Learn Spell: 85%
Maximum # of Spells Known per Level: 18
Spells Prepared
  • Level 1 (1 slot): Sleep
Spells Known
  • Level 1: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep

Magical Items

Can use all magical items.

Spell Research

Proficiencies

Weapons (1 slot): Dagger
Non-Weapons (11 slots): Herbalism (18), Riding (19), Swimming (8), Reading/Writing (19), Spellcraft (18)

Treasures & Cash

Platinium: 0
Gold: 24
Electrum: 0
Silver: 8
Copper: 0

Equipment

Encumbrance: 10 lbs (unencumbered)

Clothing

  • Robes (common)
  • Belt
  • Boots (soft)
  • Sheath

Weapons

  • Dagger

Others

  • Backpack
  • Pouch (large)
  • Pouch (small/coins)
  • Lantern (hooded)
  • Flask of Oil x2
  • Flint & Steel
  • Wineskin
  • Spellbook
  • Scroll Case
  • Papyrus x10
  • Charcoal (several bits of charcoal whittled down into crude pencils)
  • Oilskin Bag