Realms Of Adventure
Realms of Adventure is an Advanced Dungeons & Dragons 2nd Edition PBP adventure currently running on RPGnet.
IC | OOC | Recruitment | [Wiki]
About the World
Major Deities
- Falkar
- Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.
- Alignment: Falkar is neutral but does not accept evil followers.
- Minimum Ability Scores: Wisdom 9, Intelligence 9
- Required Proficiencies
- Nonweapon: Weather Sense
- Weapon: Scimitar
- Weapon and Armor Restrictions:
- Weapons Permitted: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista
- Armor Permitted: Buckler, Leather, Padded, Studded Leather, Hide
- Major Access: All, Animal, Combat, Healing, Weather
- Minor Access: Charm, Creation, Divination, Guardian
- Granted Power: Draw Upon Holy Might 1/day
- Grondival
- Before the Pirate Kings, in another land, a brave knight ventured a labyrinth under a volcanic island to battle monsters protecting an evil wizard that was trying to open a gate to Pandemonium. They emerged victorious against the wizard, saving their land and possibly the whole world. After this, other deities accepted them into their ranks.
- Alignment: Lawful Good
- Minimum Ability Scores: Wisdom 9, Strength 12
- Required Proficiencies
- Nonweapon: None
- Weapon: Two-Handed Sword
- Weapon and Armor Restrictions: none
- Major Access: All, Combat, Protection
- Minor Access: Elemental, Healing
- Granted Power: Protection From Evil, 10’ Radius 1/day
- Rosa da Aventura
- More of a natural force in the world than an individual deity, Rosa da Aventura was first discovered as a patch of offseason roses in the town of Lerds. From there its fragrant, mystical power spread to this part of the region, inspiring minds to write and teach reading/writing. Where mysterious patches of roses sprung elsewhere so too followed a desire to read and write in the locals.
- Alignment: Neutral Good
- Minimum Ability Scores: Wisdom 9, Literacy 12. +5% to experience when Wisdom or Literacy is at least 16. When BOTH Wisdom and Literacy are at least 16, there is a +10% bonus to experience.
- Required Proficiencies
- Nonweapon: Languages, Modern
- Weapon: none
- Weapon and Armor Restrictions:
- Weapons Permitted: Bows (all), Dart
- Armor Permitted: None - no shields
- Major Access: All, Charm, Creation, Divination, Protection, Summoning, Sun
- Minor Access: Animal, Elemental, Guardian, Healing, Plant
- Granted Power: Group Mind 1/week
About the Campaign
- This is an AD&D 2nd Edition game that was originally a world for a solo game, then a game to be played on RPGNet.
- The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.
Premise
- The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state's protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.
- The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.
- In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.
Optional Rules
- Method V for ability scores
- Literacy as a seventh stat
- Proficiencies and Weapon Specializations for Fighters
- Encumbrance (Tables 47 and 48)
- Individual Initiative
- Weapon Speed Factors
- The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.
- Max HP at first level, hit die rolls thereafter
- For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells
- Individual Experience Rewards and Individual Class Rewards
- Complete books generally allowed
- Hovering on Death's Door