Expedition to the Ruins of Greyhawk:Kangorox
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Kangorox Trilobar
Neutral Dwarf Rune Axe Warrior (Duskblade) 10
4' 3" 244 lb
Str 20
Dex 12
Con 16
Int 16
Wis 10
Cha 6
Combat
Hp 78 (10d8+30)
AC 23 (10 +10 armour +1 Dex +1 natural +1 deflection), Flat-footed 22, Touch 12, FFT 11
Fort +12, Ref +6, Will +9
Attacks
Waraxe +16/+11 melee (1d10+8/×3 slashing)
Waraxe (power attack 2) +14/+9 melee (1d10+14/×3 slashing)
Mighty Composite Shortbow +12/+7 ranged 70 feet (1d6+5/×3 piercing)
Throwing axe +16/+11 melee or +12 thrown 10 feet (1d6+6/×2 slashing)
Dagger +15/+10 melee or +11 thrown 20 feet (1d4+5/19-20 ×2 piercing or slashing)
Traits, feats, skills
Dwarf traits: Dwarf Speed (20), Darkvision (60), Stonecunning, Weapon Familiarity (waraxe, urgrosh), Stability (4), Saves v Poison (2), Saves v Spells and Spell-likes (2), Attack rolls v Orcs and Goblinoids (1), Dodge bonus to AC v Giants (4), Appraise v stone or metal (2), Craft v stone or metal (2), Common, Dwarven
Other Languages: Undercommon, Giant
Feats: Power Attack, Combat Casting(b), Eschew Materials, Battle Caster (heavy), Arcane Strike
Skills: Climb +13 (13r +5 Str -5 ACP), Concentration +16 (13r +3 Con), Knowledge (architecture and engineering) +13 (10r +3 Int), Craft (weaponsmithing) +8 (5r +3 Int), Spellcraft +13 (11r, +3 Int)
Duskblade features
Arcane Attunement (Sp) Dancing Lights, Detect Magic, Flare, Ghost Sound, or Read Magic 6/day; Armoured Mage (medium, heavy shield); Arcane Channelling (Su); Quick Cast 2/day; Spell Power +2
Spells per day: 6/9/8/4 including Intelligence
Spells known: 0th (4) - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue; 1st (5) - Chill Touch, Swift Expeditious Retreat, Ray of Enfeeblement, Resist Energy, Shocking Grasp; 2nd (4) - Dimension Hop, Swift Fly, Combust, Touch of Idiocy; 3rd (2) - Giant's Might, Vampiric Touch
Equipment
Full Plate +2, Dwarven Waraxe +1, Throwing Axe +1, Locking Gauntlets of Ogre Power, Armbands of Might, Headband of Intellect +2, Ring of Protection +1, Amulet of Natural Armour +1, Vest of Resistance +2, Boots of Landing, Least Weapon Crystal of Return (on Throwing Axe +1), Least Armour Crystal of Aquatic Action, Masterwork Composite Shortbow (Mighty +5), 20 arrows, heavy steel shield (not worn), throwing axe, dagger, backpack, bedroll, winter blanket, block and tackle, candle, chalk, crowbar, flint and steel, grappling hook, hammer, oil, piton (20), hemp rope 50 feet, waterskin, whetstone, Lesser Weapon Crystal of Arcane Steel (on Waraxe), Gilded Wooden Cup engraved with Dwarven Runes (600gp), Lesser Armour Crystal of Rubicund Frenzy (on plate +2), Belt of Healing, Javelin of Lightning (2), Air Elemental Gem.
Potions
Potion of Invisibility, Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds (4), Potion of Cure Light Wounds, Potion of Enlarge Person (2), Potion of Protection from Evil, Potion of Remove Fear, Potion of Resistance Fire 10
Poisons
Giant Scorpion Venom (2), Deathblade Poison (2), Medium Spider Venom (3)
Purse: 1875gp, 23sp, 9cp
Background
Kangorox Trilobar was born in one of the secret mountain dwarf fastnesses about which the inhabitants never speak. One of the traditions there, to which Kangor apprenticed, was that of the Rune Axe Warrior: soldiers who, through runic magic, meld arcana with skill at arms. It is rumoured that where the elves and the dwarves still cling to their ancient enmity, there is lost amongst it's roots a disagreement over who invented the talent - especially now the elven "Duskblade" is the one more popular.
Kangor took to the practice well, serving his hold on forays and defence against the dark and squamous things which threaten the mountain deeps from time to time. Eventually he earned his right to questing-errant, and left his mountain hold to hone his skills.
And that's how he ended up between Rel Astra, and the Free City of Roland, taking aimless mercenary work and slowly losing his way to drink, until he met Beovar.
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