Expedition to the Ruins of Greyhawk:Zhenis
Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 3
Zhnis Neutral Good
Ability | Score | Bonus | Notes | ||||||||||
Strength | 8 | -2 | |||||||||||
Dexterity | 14 | +2 | |||||||||||
Constitution | 10 | +0 | |||||||||||
Intelligence | 14 | +2 | |||||||||||
Wisdom | 18+2 | +5 | Periapt of Wisdom +2 | ||||||||||
Charisma | 10 | +0 |
Basic Statistics
- Armor Class: 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)
- Hit Dice: 7d10+3d4+8 (50 hp)
- Move: 30'
- Initiative +2
- Melee Attack:
Name | Type | Attack | Damage |
---|---|---|---|
Dagger | Piercing or slashing | +5 | 1d4-1 |
Mind Blade | Piercing | +9 | 1d6 +(+1d8 move actions) |
unarmed | Bludgeoning | +5 | 1d3-1 |
- Ranged Attack:
Name | Type | Range | Attack | Damage |
---|---|---|---|---|
Dagger | Piercing or slashing | 10ft | +11 | 1d4-1 |
Mind Blade | Piercing | 30ft | +13 | 1d6 +1(+1d8 move actions) |
Mind Arrow | Piercing | 110 | +14 +(+1 w/in 30ft) | 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft ) |
- 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int
Class Abilities
- Bonus feat X 3
- Discipline: Egoist (Psychometabolism)
- Mind blade, Weapon Focus (mind blade)
- Throw mind blade
- Psychic strike +1d8
- Mind Arrow
- Mind arrow enhancement (+1 bonus equivalent ability)
- +1 mind blade (and mind arrows) from feat
- +1 mind arrows (stacks with mind blade)
- Mind blade enhancement +1 from feat
Saving Throw | Total Bonus | Base | Ability | Other | ||||||||||
Fortitude | +8 | +6 | +0 | +2 resistance | ||||||||||
Reflex | '+11 | +7 | +2 | +2 resistance | ||||||||||
Willpower | +15 | +8 | +5 | +2 resistance |
Skill Name | Key Ability |
Skill Modifier |
Ability Modifier |
Magic | Ranks | Misc. Modifier |
---|---|---|---|---|---|---|
Appraise | Int | 2 = | +2 | |||
Balance | Dex* | 2 = | +2 | |||
Bluff | Cha | 0 = | +0 | |||
Climb | Str* | 4 = | -1 | +5 | ||
Concentration | Con | 12 = | +0 | +12 | ||
Diplomacy | Cha | 0 = | +0 | |||
Disguise | Cha | 0 = | +0 | |||
Escape Artist | Dex* | 2 = | +2 | |||
Forgery | Int | 2 = | +2 | |||
Gather Information | Cha | 0 = | +0 | |||
Heal | Wis | 5 = | +5 | |||
Hide | Dex* | 2 = | +2 | |||
Intimidate | Cha | 0 = | +0 | |||
Jump | Str* | 4 = | -1 | +5 | ||
Knowledge (nature) | Int | 6 = | +2 | +4 | ||
Listen | Wis | 5 = | +5 | |||
Move Silently | Dex* | 2 = | +2 | |||
Ride | Dex | 7 = | +2 | +5 | ||
Search | Int | 2 = | +2 | |||
Sense Motive | Wis | 5 = | +5 | |||
Spot | Wis | 18 = | +5 | +3 | +10 | |
Survival | Wis | 9 = | +5 | +4 | ||
Swim | Str** | -1 = | -1 | |||
Use Rope | Dex | 2 = | +2 | |||
Autohypnosis | Wis | 19 = | +5 | +12 | +2 [concentration] | |
Knowledge (psionics) |
Int | 17 = | +2 | +13 | +2 [autohypnosis] | |
Psicraft | Int | 10= | +2 | +6 | +2 [know psi] |
Feat | Gained At | Effect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Zen archery | 1st | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Point blank shot | 1st (human bonus) |
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rapid Shot | 1st (Fighter Bonus) | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psionic Meditation | Psion | You can take a move action to become psionically focused | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Precise Shot | 3rd | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Two Weapon Fighting | 6th | Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action | -2 | -2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psionic Shot | Soulbow | To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Practiced Mind Blade | 9th | You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus. | } | bonus feat (Greater Psionic Shot) 2d6 extra damage to 4d6 extra damage looks good and better then manyshot
20 silvered arrows
Dorje of Control Flames 1potion of cure moderate wounds Third Eye: Aware +10 spot 1 potion of cure moderate wounds 12 potions of cure light wounds 1 potion of invisibility power stone (inflict pain) +1 composite shortbow of distance (+2 Str bonus) (Cacophony converting to long bow) 40 +1 shock arrows pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world. Masterwork longbow Flippers, flotation and snorkel masterwork swim tools master work survival gear
399 pp 3751gp 10 sp 6 cp |