Jessie Girton

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Character Name: Jessie Girton
Player Name: Phatty Dave
Profession: Private First Class (Commando)
Nationality: American
Sex (Age): Male (20)
Education: Public School

Attributes[edit]

Score x5 What Others Notice
Strength 14 70 Sturdy
Constitution 10 50
Dexterity 11 55
Intelligence 10 50 Average
Power 9 45
Charisma 12 60

Derived Attributes[edit]

Maximum Current
Hit Points (HP) 12 12
Willpower (WP) 9 9
Sanity (SAN) 45 45
Breaking Point (BP) 36 36

Resources[edit]

Resources Permanent At Hand/Stowed/In Storage Check Boxes
3 3 / 0 / 0 O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Bond Score Notes
Personal
______ ___
______ ___
Communal
Fellow Trainees 7

Motivations and Mental Disorders[edit]

_________________.

_________________.

Skills[edit]

Skill (Base) (Picks) Total Skill (Base) (Picks) Total Skill (Base) (Picks) Total
Alertness (20%) 40 Foreign Language (0%) Psychoanalyze (10%) 40
Anthropology (0%) Harangue (10%) Regional Lore (Type) (0%)
Appraise (10%) Heavy Machinery (10%) (0) Research (10%) 20
Archaeology (0%) 20 Heavy Weapons (0%) Ride (10%) 30
Art (Drawing) (0%) History (10%) Scavenge (10%) 60
Artillery (0%) Insight (10%) Science (0%) Biology 60
Athletics (30%) (1) 90 Law (0%) Search (20%)
Craft (0%) Medicine (0%) 40 Stealth (10%)
Demolitions (0%) Melee Weapons (30%) 40 Streetwise (Type) (0%)
Disguise (10%) Military Science (Land) (0%) 40 Surgery (0%) 20
Dodge (30%) Natural World (10%) Survival (Land) (10%) 30
Drive (Truck) (20%) 30 Navigate (10%) 30 Swim (20%) 50
Espionage Training (Type) (0%) Occult (10%) Unarmed Combat (40%) (1) 60
Firearms (20%) 40 Persuade (20%) Unnatural (0%)
First Aid (10%) 70 Pilot (Type) (0%) Use Gadgets (0%)

Physical Injuries and Ailments[edit]

Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.

Armor and Equipment[edit]

Weapons[edit]

Weapon Skill % Base Range Damage Lethality Kill Radius Shots
Field Knife 70 Melee 1d6+2
Field Knife (Thrown) 90 85 ft 1d4+2
Unarmed 90 Melee 1d4+1
Steel Toed Boots 90 Melee 1d4+2
Mc 2 Grenades (4) 90 51 yds 12% 4 yds
M1 Garand 90 150 yds 1d12+2 8
M1911 Colt 90 20 yds 1d12 7

Armor[edit]

Armor Armor Rating
Military Flak Jacket 6

Other Equipment[edit]

Personal Gear
Standard combat gear: including a helmet, combat jacket, canteen, K-rations (combat food), first-aid kit, and entrenching tool.
Field Knife
Map and compass
Wire spool
Medic First Aid Kit
Bandages- Rolled, sealed, and open wove bandages
Medications- Morphine tartrate, sulfadiazine, sulfanilamide, aspirin, and bismuth magnesium tablets
Other supplies- Tweezers, Boracic ointment, ribbon plaster adhesive, absorbent wool, iodine, plaster, foot powder, and insect repellent
Syringes- Two-cc syringe kits
Water purification- Halazone tablets
Anti-malarial- Atabrine tablets
Pain relief- Chloroform capsules
Protective Gear
Flak Jacket
Goggles
Steel pot, painted camo with netting
US Army fatigues
Webbing w mag pouches and canteen/cup
First aid kit with dressings, sulfa, morphine and methamphetamines
Wool shirt
Watch cap
Gloves
Scarf
Mountaineering boots
Pack with frame
Poncho
Parka
Sleeping bag
Weapon cleaning gear
Primus cooker and billy
Extra socks
Sharpening stone
Pocket knife
Wire cutters
Hand axe

Personal Details, Work Performance, Special Training, and Other Notes[edit]