Character Name:
|
Jessie Girton
|
Player Name:
|
Phatty Dave
|
Profession:
|
Private First Class (Commando)
|
Nationality:
|
American
|
Sex (Age):
|
Male (20)
|
Education:
|
Public School
|
Attributes[edit]
|
Score |
x5 |
What Others Notice
|
|
|
|
|
Strength |
14 |
70 |
Sturdy
|
Constitution |
10 |
50 |
|
Dexterity |
11 |
55 |
|
Intelligence |
10 |
50 |
Average
|
Power |
9 |
45 |
|
Charisma |
12 |
60 |
|
Derived Attributes[edit]
|
Maximum |
Current
|
|
|
|
Hit Points (HP) |
12 |
12
|
Willpower (WP) |
9 |
9
|
Sanity (SAN) |
45 |
45
|
Breaking Point (BP) |
36 |
36
|
Resources[edit]
Resources |
Permanent |
At Hand/Stowed/In Storage |
Check Boxes
|
|
|
|
|
|
3 |
3 / 0 / 0 |
|
O |
O |
O
|
Incidents of SAN loss without going insane[edit]
Violence
|
O
|
O
|
O
|
adapted
|
Helplessness
|
O
|
O
|
O
|
adapted
|
Bond |
Score |
Notes
|
|
|
|
Personal
|
______ |
___ |
|
______ |
___ |
|
Communal
|
Fellow Trainees |
7 |
|
Motivations and Mental Disorders[edit]
_________________.
_________________.
Skill (Base) (Picks) |
Total |
Skill (Base) (Picks) |
Total |
Skill (Base) (Picks) |
Total
|
|
|
|
|
|
|
Alertness (20%) |
40 |
Foreign Language (0%) |
|
Psychoanalyze (10%) |
40
|
Anthropology (0%) |
|
Harangue (10%) |
|
Regional Lore (Type) (0%) |
|
Appraise (10%) |
|
Heavy Machinery (10%) (0) |
|
Research (10%) |
20
|
Archaeology (0%) |
20 |
Heavy Weapons (0%) |
|
Ride (10%) |
30
|
Art (Drawing) (0%) |
|
History (10%) |
|
Scavenge (10%) |
60
|
Artillery (0%) |
|
Insight (10%) |
|
Science (0%) |
Biology 60
|
Athletics (30%) (1) |
90 |
Law (0%) |
|
Search (20%) |
|
Craft (0%) |
|
Medicine (0%) |
40 |
Stealth (10%) |
|
Demolitions (0%) |
|
Melee Weapons (30%) |
40 |
Streetwise (Type) (0%) |
|
Disguise (10%) |
|
Military Science (Land) (0%) |
40 |
Surgery (0%) |
20
|
Dodge (30%) |
|
Natural World (10%) |
|
Survival (Land) (10%) |
30
|
Drive (Truck) (20%) |
30 |
Navigate (10%) |
30 |
Swim (20%) |
50
|
Espionage Training (Type) (0%) |
|
Occult (10%) |
|
Unarmed Combat (40%) (1) |
60
|
Firearms (20%) |
40 |
Persuade (20%) |
|
Unnatural (0%) |
|
First Aid (10%) |
70 |
Pilot (Type) (0%) |
|
Use Gadgets (0%) |
|
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.
Armor and Equipment[edit]
Weapons[edit]
Weapon |
Skill % |
Base Range |
Damage |
Lethality |
Kill Radius |
Shots
|
|
|
|
|
|
|
|
Field Knife |
70 |
Melee |
1d6+2 |
|
|
|
Field Knife (Thrown) |
90 |
85 ft |
1d4+2 |
|
|
|
Unarmed |
90 |
Melee |
1d4+1 |
|
|
|
Steel Toed Boots |
90 |
Melee |
1d4+2 |
|
|
|
Mc 2 Grenades (4) |
90 |
51 yds |
|
12% |
4 yds |
|
M1 Garand |
90 |
150 yds |
1d12+2 |
|
|
8
|
M1911 Colt |
90 |
20 yds |
1d12 |
|
|
7
|
|
Armor |
Armor Rating
|
|
|
Military Flak Jacket |
6
|
Other Equipment[edit]
- Personal Gear
- Standard combat gear: including a helmet, combat jacket, canteen, K-rations (combat food), first-aid kit, and entrenching tool.
- Field Knife
- Map and compass
- Wire spool
- Medic First Aid Kit
- Bandages- Rolled, sealed, and open wove bandages
- Medications- Morphine tartrate, sulfadiazine, sulfanilamide, aspirin, and bismuth magnesium tablets
- Other supplies- Tweezers, Boracic ointment, ribbon plaster adhesive, absorbent wool, iodine, plaster, foot powder, and insect repellent
- Syringes- Two-cc syringe kits
- Water purification- Halazone tablets
- Anti-malarial- Atabrine tablets
- Pain relief- Chloroform capsules
- Protective Gear
- Flak Jacket
- Goggles
- Steel pot, painted camo with netting
- US Army fatigues
- Webbing w mag pouches and canteen/cup
- First aid kit with dressings, sulfa, morphine and methamphetamines
- Wool shirt
- Watch cap
- Gloves
- Scarf
- Mountaineering boots
- Pack with frame
- Poncho
- Parka
- Sleeping bag
- Weapon cleaning gear
- Primus cooker and billy
- Extra socks
- Sharpening stone
- Pocket knife
- Wire cutters
- Hand axe
Personal Details, Work Performance, Special Training, and Other Notes[edit]