Rayan

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Link to PDF character sheet to start. [1]

EVERYTHING BELOW IS A WIP

Ray Notes Lifepath IC Thread[Not Yet] OOC Thread[Not Yet]

Rayan aka Ray

[[2]]

Faction: Haqqislam
Homeworld: Sol

Lifestyle: Middle Class
Earnings: 4

Languages: Malay
Age: 36

Character Traits

  • Disabled: Following a horrible accident as an adolescent that involved reconstructive surgery, he has walked with a limp since, and has obvious corrective cosmetic surgery in multiple places on his body.
  • Rivalry: You developed a rivalry with another Haqqislamite. Is it friendly? Deadly Serious? What does your rival want?

Statistics

Infinity Points: 3/3

Bonus Damage
Infowar (Intelligence) +1
Psywar (Personality) +0
Melee (Brawn)
+0
Ranged (Awareness) +2
STRESS Current
Max Soak
Harm
Vigour
9 (8+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 11 (10+1) Morale 0 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 10 (9+1) Security ~ Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 10 (5+4+1) Earnings 4 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Light Combat Armor 1 2 1 1 1 (+5 vs. Biotech)
Armoured Clothing 0 1 1 1 0 (+5 vs. Biotech)

Attributes and Skills

AGILITY (9) AWARENESS (11) BRAWN (8) COORDINATION (12) INTELLIGENCE (9) PERSONALITY (7) WILLPOWER (10)
Acrobatics 0/0 Analysis 1/0 Athletics 0/0 Ballistics 3/1 Education (S) 2/1 Animal Handling 0/0 Discipline 1/1
Close Combat 1/0 Extraplanetary 0/0 Resistance (S) 1/1 Pilot (S) 4/2 Hacking 1/0 Command 1/0
Stealth 1/0 Observation 2/1 Spacecraft 3/2 Medicine 1/1 Lifestyle 1/0
Survival 0/0 Psychology 1/0 Persuade
0/0
Thievery 0/0 Science 1/0
Tech 1/0

Gear

Current Assets

Assets: 17

Weapons and Armour

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Vrabec Pistol R/C 1+6CD 1 1H Biotech, Breaker, Concealed 1, Piercing 1, Subtle 1, Vicious 1 Breaker
Spitfire M 1+7CD 3 2H Spread 2, Unsubtle Standard
Unarmed R 1+2CD - - Stun, Subtle 1 -
AMMUNITION
Name Reloads Type Qualities
Normal 2 Standard -
Breaker 2 Special Biotech, Breaker, Piercing 1
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Light Combat Armor Combat 1 2 1 1 1 -
Armoured Clothing Civilian 0 1 1 1 0 Hidden Armour 2

Other Gear

Analytical Kit
Top-quality kits used for scientific analysis and experiments in the field, analytical kits are tools for the Science skill.
Reagent doses: 5

Cosmetics Kit
Though proper usage depends on cultural mores, face and body paints, powders, and other appearance-altering substances abound, and using them properly is an art all its own. Each cosmetics kit contains ten uses, each enough to alter the user’s appearance for a day, and grants 1 bonus Momentum to Disguise tests.
A user can also attempt to use a cosmetics kit to alter their appearance to appeal to appropriate subcultures with a Lifestyle (D1) test. On a success, they gain 1 bonus Momentum to all social interaction tests with members of the subculture, but suffer a +1 complication range with everyone else.

Hafza Holomask
Grants three bonus Momentum to disguise tests to portray a generic Haqqislamite soldier or Amir, and bonus Momentum equal to the user’s Psychology Focus when imitating one the user knows.

Hawala Dot 1
A common caravanserai service, a hawala dot is the visible injection site of a customised virus, which leaves a characteristic circular area of benign discoloration representing a deposit of up to 3 Assets. A randomized subset of the virus’s genetic code and the user’s DNA, along with the amount deposited, is then recorded in Raqib/Atib, the heavily-secured Tunguska datasphere shared by all hawala operators. This allows the user to prove their identity at any caravanserai in the Sphere and withdraw the same Assets minus a small fee, which temporarily reduces their Cashflow by 1. Named after an ancient banking practice for transferring money over long distances, hawala dots allow users to transfer funds without needing to carry other identifying information or generating a quantronic trail.

Multispectral Visor 2
These visors allow the user to perceive otherwise-invisible wavelengths of light and incorporate an Expert 2 system of input filters to highlight important details.

Sensor Suite
Sensors allow the detection and triangulation of nearby phenomena. Installing a sensor suite usually takes at least one minute, but anyone with quantronic access benefits from a −1 difficulty and 1 bonus Momentum on appropriate Observation tests within Close range of the suite.
NOTE: Need to pick out a type, such as E/M Sensor, Infrared, or Motion Detector.

Surge
Adrenaline-based stimulant drugs, Surge can be found under dozens of brand names, each promising bigger boosts, longer durations, or milder after-effects. (Ingested, Instant, Hour)
Special Effect: The user gains +1d20 on all tests based on Agility- and Brawn-based tests for 1d6 rounds, but then suffers +1 difficulty on all Awareness- and Coordination-based tests for the next hour.
Addiction 1 (3 doses), Compulsion 1
Withdrawal 2, 1+4CD damage, Harm Effect (+1 difficulty on all Awareness- and Coordination- based tests)
Doses: 2

Augmentations

Cube
These wetware cranial implants combine quantronic microprocessors with sophisticated, Silk-based biotechnology. Implanted at the base of the skull (for easy access to the encephalon), they spread nanonic fibres to form neuronal links throughout the brain. These links maintain a constantly updated copy of the user’s personality. Upon death, the Cube retracts the nanonic fibres, stores a fresh tissue sample (to allow for the creation of a clone Lhost), and enters a standby mode waiting for retrieval.

Djanbazan Regeneration
Created for the Djanbazan Tactical Group, this advanced regeneration augmentation allows the user to heal 2CD of physical damage as a Minor Action, and one Wound if an effect is rolled. It also provides +5 BTS vs attacks with the Biotech quality, but rapid tissue renewal causes the user’s body to reject other biograft and cybernetic augmentations.
Once injured, adrenal spiking and induced hormonal oscillations add +2 Complication Range to the user’s Willpower-based tests until they next fall asleep.

Talents

Ballistics

Clear Shot
The character reduces the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).

Marksman
When making a ranged attack, a character with this talent may reroll a number of damage dice equal to the number of Ballistics talents they have acquired (2).

Education

Disciplined Student
If you generate at least one success when attempting an Education test, they may immediately roll an additional d20 and add the result to the test.

Observation

Sharp Senses
You may reroll one d20 when making an Observation test, but must accept the new result.

Pilot

Ace
You may reroll one d20 when making a Pilot test, but must accept the new result.

Resistance

Sturdy
When making Resistance tests, you may reroll any dice that did not generate a success on the initial roll, but must accept the new result.