Shatterbound
“SHATTER BOUND”[edit]
The Armor of King Eric (58 points) (Vander’s Signature Item) *Qualities
- Item Vitality:2 points; Chaos Vitality
- Item Movement:4 points; Engine Speed. 5 points; Transfer Quality (up to 60mph running speed)
- Item Stamina: 2 points; Amber Stamina
- Resistance to Damage: 4 points; Invulnerable to all Conventional Weapons. 5 points; Transfer Quality (vs. Guns 2 for non-covered areas)
- Intelligence: 2 points; Able to Speak & Sing (equivalent; non-conversational)
- Psychic Defense:4 points; Psychic Barrier,5 points; Transfer Quality (at the will of the Wearer)
*Powers
- Movement in Shadow: 4 points; Shadow Seek
- Item Healing: 8 points; Extraordinary Regeneration
5 points; Transfer Half-Power (Regeneration 4 on wearer)
- Item Shape Shifting: 8 points; Special (12 distinct Forms)
*Appearance: Black metal plates of a wide variety and sections of chain-mail webbing. (Notes: May NOT take the Form of a helm! The Codpiece Form is extremely graphic and anatomically correct.)
*The 12 Forms of Shatter Bound:
- Full Body, Over-lapping Plates & Woven Chain Mail (pictured above)
- Modern Day Shadow Earth Tactical
- Chainmail Shirt & Pants
- Underclothes Stealth Armor
- Piece Plate Armor
- Full Breast & Back Plate
- Quarter-Full Plate, Gladiator Style; chest & back plate, one arm & hand w/buckler & high pauldron
- Gauntlet & Vambrace; Single
- Vambrace; Pair
- Vambrace; Single
- Vorpal Collar/Gorget
- Boots, Grieves & Knee Cops; Pair
*The Armor’s Shape Shift Power is not Shape Shift for the whole item, strictly speaking. The Armor is a large collection of individual plates Shifting from shape to shape to create the interlocked final shape of its twelve Forms. It adjusts to fit the wearer's size and can maintain 12 distinct Forms including (but not limited to) Vambrace, Boots, Vorpal Collar, form fitting under-clothes armor, Full body armor, etc.
*Physical Qualities: Allows the wearer to run as fast as a horse or vehicle; top speed 60 mph. The Armor’s Resistance to Damage transfers to the wearer at half power (Resistant to Guns) when damage is applied to areas not physically covered by the armor. The Armor also MAY transfer a wide range of Environmental Immunities to the wearer including; immunity to poison, immunity to intoxication, immunity to lack of oxygen, and the wearer can also breathe under water. It also provides immunity to variations of heat and cold from 300 below Zero to 800 above. If the wearer depends on the suit for an extended period of exertion, the wearer may face a required period of sleep. *Personality: The Armor is not sentient, strictly speaking, but understands basic commands and will aggressively seek its primary wearer if separated. The Armor understands when it is loaned by its wielder and remembers its primary wearer. It has a highly developed sense of self-preservation if separated from the primary wearer and will Shift Shadow in the direction of its primary wearer.
Fair warning-The Armor may not be sentient, but it has a flaw in its character
Shatterbound and Galis are paired items.
What Chat thinks of shatterbound[edit]
A suit of full armor, black and silver, gleams ominously under the light. The armor has an unsettling, almost malevolent presence, as though it were forged with a purpose beyond mere protection. The black portions seem to absorb the light, giving the suit a shadowy, ethereal quality, while the silver accents glint like cold steel, sharp and unforgiving. Intricate etchings run along the surface—sigils or runes that pulse with dark energy, their meaning lost to time, but their intent clear: a warning.
The helmet, perhaps the most unsettling part, is forged in a wicked, angular shape, with narrow eye slits that give the impression of a predatory gaze. The mouth guard curves into a grimace, a snarling face, as if the armor itself is alive and watching, waiting.
Though it exudes power and an aura of dread, there is also a certain elegance to it, a balance of dark beauty and fearsome strength. Whoever wears it seems less human and more an extension of the armor itself, as though it’s a shell that defines not just the body, but the soul.
It’s a suit that speaks of malice—whether it's a legacy of dark magics, a twisted knight’s vow, or a cursed artifact of war—it exudes a dangerous allure. What would one need to wear such a thing? Or what would be required to defeat it? The answer is as chilling as the suit itself.
Galis[edit]
'King Eric's Blade Qualities
- Item Vitality:2 points; Chaos Vitality
- Item Movement:4 points; Engine Speed. (Fly 120mph)
- Item Stamina: 4 points; Endless Stamina. Transfer 5
- Extraordinary Damage: 8 points; Invulnerable to all Conventional Weapons.
- Intelligence: 4 points; IQ 17/Ego 17. Willing partner.
- Psychic Defense:4 points; Psychic Barrier,5 points; Transfer Quality (at the will of the Wearer)
*Powers
- Movement in Shadow: 4 points; Shadow Seek
- Item Healing: 8 points; Extraordinary Regeneration. 5 points; Transfer Half-Power (Regeneration 4 on wearer)
- Item Shape Shifting: 8 points; Special (12 distinct Forms)
- Shapes of Galis:broadsword, Gladius, scramasax, greatsword, Javlin,
- Ability 1 pip -Call to Hand
Broach of Emerald Hearts[edit]
Qualities
- Amber Vitality:4 Pip Transfer 5 pips
- Engine speed :4 pips transfer 5 pips
- Tongues: 4 Pips
- Extraordinary Sensitivity; 4 Pips transfer 5
- Psyche Boost:4 Pips Transfer 5
Powers
- Found in Shadow:4 pips
- Regeneration:4 Pips Transfer 10 Pips
- N/N Forms: broach, Ring, Belt buckle, Hat pin, Stone in gold cage
- Rack Spells: 12
- Ability :1 Pip Bound to Galis & Shatterbound-Know where the wielder of either is.
- Ability :1 Pip Call to Hand
- Ability :1 Pip memory of Faiella. broach sings songs in Faiella's voice.
- Ability :4 Pip Transport to wearer's chosen/primary Home.
- Ability :4 Pips Proof against Possession.
Given to Faiella by Oberon as a Wedding present. One her deathbed she gave it to Eric. When Eric died Derek was in Shadow. Oberon came to him and gave him the broach.