Katja

From RPGnet
Revision as of 08:49, 20 November 2024 by Lefteris (talk | contribs) (Created page with "== Katja == Human Female Dervish 1 XP 0/375 Alignment Lawful XP Modifier 5% Max Level 14 == Attributes == STR 14 (+1) INT 12 WIS 16 (+2) DEX 13 (+1) CON 11 CHA 11 =...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Katja

Human Female Dervish 1

XP 0/375

Alignment Lawful

XP Modifier 5%

Max Level 14

Attributes

STR 14 (+1)

INT 12

WIS 16 (+2)

DEX 13 (+1)

CON 11

CHA 11

Class abilities/ Background/Languages/Knacks/Skills

Class Abilities

  • Cleave as fighter.
  • Starting at 2nd level can enter a holy trance once per day, gaining the benefits of a bless spell for 6 rounds.
  • Also gains the ability to cast clerical spells at 2nd level.
  • Dervishes may channel divinity as a cleric of the same level. At 1st level they may do this three times per day, and can choose one of the following options:
    • Turn undead as a cleric of the same level.
    • Increase their base movement rate by 30' for a number of rounds equal to the HD rolled on the turning table. This only functions if the dervish is wearing leather or lighter armor.
  • Dervishes gain a +1 bonus to Initiative. This bonus only applies when the dervish is wearing leather armor or lighter.
  • They may add their Wisdom bonus to their AC. This bonus only apply when wearing leather armor or lighter.

Background

Katja of Vesta, Goddess-Protector of Home and Hearth

Languages

Common

Knacks

Whirlwind. Once per day the dervish may make a second melee attack during a round. If their opponent is slain with the second attack they may Cleave through their opponents, but they may only Cleave once per round, even if both primary attacks kill. They can do this twice per day at level 7 and thrice per day at level 13. This can only be selected once.

Skills

Combat

AC 15

HP 3/3

HD 1d6

Movement Rate 120' (40')

Initiative Modifier +2

Attacks

  • Primary Melee Attack: Sword (1d8+1) +1 to attack
  • Secondary Melee Attack:
  • Primary Ranged Attack:

Saves:

  • Poison 11
  • Wands 12
  • Paralysis 14
  • Breath 16
  • Spells 15

Equipment

  • Money: 25 gp
  • Encumbrance: 365
  • Readied:
  • Sword (60 cn)
  • Leather armor (200 cn)
  • Packed
    • Backpack (295 cn of 400 left)
    • Waterskin
    • Lantern
    • 4 flasks of oil
    • 1 wk iron rations
    • 50' rope
    • 1 clump wolfsbane
    • 1 vial holy water
    • holy symbol (a pair of intertwined palms - silver)
    • 1 large sack