John Doe
Agent Name: John Doe | |||
Code Name: Bravo | |||
Profession: Computer Scientist | |||
Nationality: American | |||
Sex (Age): Male (40s) | |||
Education: Caltech University | |||
Traumatic Background: Things Man Was Not Meant to Know |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 8 | 40 | Slight Frame |
Constitution | 13 | 65 | Healthy |
Dexterity | 12 | 60 | Coordinated |
Intelligence | 13 | 65 | Bright |
Power | 14 | 70 | Bullheaded |
Charisma | 12 | 60 | Personable |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 10 | 11 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 56 | 70 |
Breaking Point (BP) | 42 | 56 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Mary Beth Sheridan (Foster sister) | 12 |
Ginger Lee (Niece, student programmer that John tutors) | 12 |
ConsiderateDragon (Gamer friend he meets online semi-regularly) | 11 |
Motivations and Mental Disorders
- Piecing together his missing past
- Favorite Hobby - Competitive VR Shooters
- Amnesia
Skills
Total | Total | Total | |||
Accounting (10%) | 53* | First Aid (10%) | Science (Mathematics/Psychology) (0%) | 40*/50 | |
Alertness (20%) | 42* | Forensics (0%) | Search (20%) | * | |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | 64 | ||
Archeology (0%) | History (10%) | * | Stealth (10%) | 13* | |
Art (0%) | HUMINT (10%) | 62 | Surgery (0%) | ||
Artillery (0%) | Law (0%) | Survival (10%) | |||
Athletics (30%) | 50 | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) | 53 * | Melee Weapons (30%) | Unarmed Combat (40%) | * | |
Computer Science (0%) | 83* | Military Science (0%): | Unnatural (0%) | 10 | |
Craft (Electronics) (0%) | 60 | Foreign Languages and Other Skills: | |||
Criminology (10%) | Navigate (10%) | * | Language () | ||
Demolitions (0%) | Occult (10%) | 70* | |||
Disguise (10%) | Persuade (20%) | * | |||
Dodge (30%) | 50 | Pharmacy (0%) | |||
Drive Auto (20%) | 21 | Pilot () (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | 50 | |||
Firearms (20%) | 72* | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
- Kevlar Vest (Armor 3) - Noticing requries an Alertness test
- Burner phone
- Powerful laptop computer
- "Script kiddie" hacking software
- VR equipment (High-end consumer grade)
- Basic, open-market drone
- Large flashlight
- Targeting Laser on pistol
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
CED Pistol | 60 | 4m | CONx5 test or be Stunned | 4 | |||
Medium Pistol (Beretta Mod 92FS) | 60 | 15m | 1d10 :: +20 Firearms from Targeting Laser | 15 | |||
Shotgun (Mossberg Model 500) (firing shot) | 60 | 75m | 2d8 :: Armor Doubled :: +20 to Firearms :: 1/2 Damage beyond Base Range | 8 | |||
Shotgun (Mossberg Model 500) (firing slug) | 60 | 75m | 2d8 :: 2d6 beyond Base Range | 8 | |||
Shotgun (Mossberg Model 500) (firing nonlethal) | 60 | 10m | 1d6 & Stunned | 8 | |||
Personal Details, Work Performance, Special Training and Other Notes
Due to exposure to the unnatural in his youth, John can't remember his childhood or, in fact, what his name actually is. He has spent much of his adult life trying to put the pieces of his missing past together, and this pursuit has put him square on the road to the unnatural and service in Delta Green.
What he can't remember is that, as a child, he and his family were taken in by a cult dedicated to the old ones. He was intended to be a sacrifice but, due to Delta Green team's intervention, escaped a fate worse than death. This experience scarred his psyche, leaving his sanity more fragile than it might otherwise be, but also provides him glimpses into both the unnatural and the occult. (I'm undecided just yet if the DG team somehow missed him in their sweep, they perished while succeeding, or they simply decided not to kill a defenseless child.)
Before crossing paths with Delta Green once more as an adult, John has dabbled in computers most of his adult life. Professionally, he works as a programmer taking odd jobs both remotely and at his discretion. This makes his livelihood a bit unpredictable, but allows for a good deal of flexibility.
His experience in the foster system gave him an appreciation and understanding of the people that typically fall between the cracks. He has a strong moral compass and, when he learns the unnatural is real and not just something that plagues his nightmares, he is more than willing to help.