Afkir Magery

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Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Lightning Bolt x
x x Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class x x x x Rope Trick
Charm Animal (specific type) Awaken x x x Speed
Charm Person/Specific Intelligent Race Continual Light x x x x
x x Protection/Insects x x x
x x See Invisible Cold Cone x x
Hold Portal Deodorant Silence, 3” Radius Continual Darkness x x
Individual Silence x x x x
Light x x x Micro-Magic Missile
Match (light fire) Extinguish Fire x Dispel Magic x
Muscle Spasm Fireworks x x x
x x x x x
x Flash Wind x x
x x x x x
Silence, 1” Radius x x x
Sleep Hallucination x x x
x x x x x
x Knock x x x
Super Match Levitate x x
Telescope x x x x
x Magic Missile x Projected Mini-Strength

Fourth Level Spells

Projected Midi Strength Activate Any Staff Animal Control Giant Strength Projected Midi Strength Protection/Missiles Remove Curse
Haste (3” × 3” or 2” × 4”) Healing (1 Point/Turn) Strength Multiply (×1-4) Wall Of Thorns Poison Resistance Plant Control

Fifth Level

Crimson Bands Dragon Control Energy Bolt Energy Dart Energy Resistance Giant Control
Hold Monster Human Control Passwall Pathfinding Personal Wizard Lock Projected strength ×1-4
Scroll Lock Silver Magnet Super Strength (×1-5) Telekinesis Transmute Iron To Lead Transmute Rock To Mud

Sixth Level Spells

Acid Protection Bomb Fire Protection Lightning Bolt, 12” Lightning Protection
Locate Monster Lower Water Maxi-Strength (1-100) Mirror Wall Monster Control
Monstrous Plant Control Move Earth Part Water Poison Gas Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh

Seventh Level Spells

Castle Protection Disintegrate Magic Metal Energy Bolt, 12” Picket Ball Lightning
Protection/Normal Weapons Shielding Temporary Teleportal Variable 12” Lightning Bolt

Eighth Level Spells

Homing Energy Microball Homing Picket Ball Lightning Macro Bomb Macro Cold Cone
Power Word Symbol Variable Bomb

Ninth Level and Above Spells

These exist but lets not worry about them. They are either deeply in storage or lost to history