Exceedingly Exiled:Akehekh

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Akehekh (Ashraf "Ash" Kalb) - PL 10

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 3, Presence 1

Advantages
Assessment, Close Attack 2, Daze (Deception), Equipment 1, Evasion 2, Fearless, Grabbing Finesse, Languages 2, Ritualist, Tracking, Tracking, Uncanny Dodge

Skills
Acrobatics 1 (+4), Athletics 3 (+3), Close Combat: Brawling 6 (+10), Deception 3 (+4), Expertise: Egyptian Magic 2 (+5), Insight 2 (+5), Investigation 2 (+5), Perception 3 (+6), Persuasion 1 (+2), Ranged Combat: Blast (Lightning): Damage 3 6 (+9), Stealth 2 (+5)

Powers
Blast (Lightning): Damage 3 (DC 18; Increased Range: ranged, Penetrating)
Chimera Form (Activation: Standard Action)

Claws and Teeth: Damage 8 (DC 23; Affects Insubstantial: half ranks, Penetrating)
Thick Hide: Protection 3 (+3 Toughness; Impervious [2 ranks only])
Various Refinements: Variable 3 (Slow)
Wings: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Innate; Wings)

Desert Storm Power: Environment 1 (Heat, Impede Movement (1 rank), Light, Radius: 30 feet; Selective; Check Required: DC 10 - Intellect)
Disciple of Deception: Illusion 1 (Affects: Three Sense Types - Hearing, Sight, Touch, Area: 4 cft., DC 11; Illusion Area, Independent; Limited to One Subject)
Forms of Chaos

Alternate Form (Particulate) (Linked; Activation: Move Action)
Elongation: Elongation 1 (Elongation: 15 feet, +1 to grab)
Immunity: Immunity 0
Insubstantial: Insubstantial 1 (Fluid)
Movement: Movement 1 (Slithering)
Sand Grit: Damage 1 (DC 16)
Alternate Form (Shadow) (Linked; Activation: Move Action)
Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
Immunity: Immunity 0
Insubstantial: Insubstantial 4 (Incorporeal)
Movement: Movement 2 (Slithering, Wall-crawling 1: -1 speed rank)
Disguises: Morph 2 (Linked; +20 Deception checks to disguise; Narrow group; Precise, Subtle: subtle; Activation: move action)

Hardy: Protection 8 (+8 Toughness; Innate; Noticeable: Visibly undead)
Immortality: Immortality 1 (Removable, Return after 2 weeks)
Instincts of the Sha: Enhanced Trait 11 (Traits: Dodge +5 (+8), Parry +4 (+8), Advantages: Tracking, Uncanny Dodge; Noticeable: Saluki features, Permanent)
Undying Will: Regeneration 3 (Every 3.33 rounds; Persistent)

Equipment
Binoculars, Holy Symbol

Offense
Initiative +3
Blast (Lightning): Damage 3, +9 (DC 18)
Claws and Teeth: Damage 8, +12 (DC 23)
Grab, +7 (DC Spec 14)
Sand Grit: Damage 1, +6 (DC 16)
Throw, +3 (DC 15)
Unarmed, +6 (DC 15)

Complications
Monstrous: When it comes down to it, Ash is a mummy - and one whose true form has distinct animal features. He doesn’t look like a zombie, but he is both clearly supernatural and clearly undead, with a head that partly resembles a dog’s needing effort to fit in with the living around him.
Motivation: Acceptance: He’s too happy to be alive to bemoan his state, but Ash feels alienated from the living and the fact his life depends on the whim of a god of chaos and upheaval. At his core, he desperately wants people to accept he’s still human in the ways that count.

Languages
Arabic, Egyptian, English

Defense
Dodge 8/3, Parry 8/4, Fortitude 1, Toughness 12, Will 3

Power Points
Abilities 36 + Powers 85 + Advantages 13 + Skills 16 (31 ranks) + Defenses 0 = 150