Exceedingly Exiled:Akehekh

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Akehekh

Home Reality: Placeholder
Civilian Name: Ashraf "Ash" Kalb
Origin:
Power Level: 10
Gender Identity:
Age:
Appearance and Demeanor:

Abilities

Strength: 0
Stamina: 1
Agility: 3
Dexterity: 3
Fighting: 4
Intellect: 3
Awareness: 3
Presence: 1

Defenses

Dodge (AGL): 8/3
Parry (FTG): 8/4
Fortitude (STA): 1
Toughness (STA): 12
Will (AWE): 3

Offenses

Initiative: +3
Blast (Lightning): Damage 3, +9 (DC 18)
Claws and Teeth: Damage 8, +12 (DC 23)
Grab: +7 (DC Spec 14)
Sand Grit: Damage 1, +6 (DC 16)
Throw: +3 (DC 15)
Unarmed: +6 (DC 15)

Skills

Acrobatics: 1 (+4)
Athletics: 3 (+3)
Close Combat (Brawling): 6 (+10)
Deception: 3 (+4)
Expertise (Egyptian Magic): 2 (+5)
Insight: 2 (+5)
Investigation: +2 (+5)
Perception: 3 (+6)
Persuasion: 1 (+2)
Ranged Combat (Blast: Lightning, Damage 3): 6 (+9)
Stealth: 2 (+5)

Complications

Motivation:

  • Acceptance: He’s too happy to be alive to bemoan his state, but Ash feels alienated from the living and the fact his life depends on the whim of a god of chaos and upheaval. At his core, he desperately wants people to accept he’s still human in the ways that count.

Other Complications:

  • Monstrous: When it comes down to it, Ash is a mummy - and one whose true form has distinct animal features. He doesn’t look like a zombie, but he is both clearly supernatural and clearly undead, with a head that partly resembles a dog’s needing effort to fit in with the living around him.

Advantages

Assessment
Close Attack 2
Daze (Deception)
Equipment 1
Evasion 2
Fearless
Grabbing Finesse
Languages 2
Ritualist
Tracking
Tracking
Uncanny Dodge

Powers

Blast (Lightning): Damage 3 (DC 18; Increased Range: ranged, Penetrating)
Chimera Form (Activation: Standard Action)

Claws and Teeth: Damage 8 (DC 23; Affects Insubstantial: half ranks, Penetrating)
Thick Hide: Protection 3 (+3 Toughness; Impervious [2 ranks only])
Various Refinements: Variable 3 (Slow)
Wings: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Innate; Wings)

Desert Storm Power: Environment 1 (Heat, Impede Movement (1 rank), Light, Radius: 30 feet; Selective; Check Required: DC 10 - Intellect)
Disciple of Deception: Illusion 1 (Affects: Three Sense Types - Hearing, Sight, Touch, Area: 4 cft., DC 11; Illusion Area, Independent; Limited to One Subject)
Forms of Chaos

Alternate Form (Particulate) (Linked; Activation: Move Action)
Elongation: Elongation 1 (Elongation: 15 feet, +1 to grab)
Immunity: Immunity 0
Insubstantial: Insubstantial 1 (Fluid)
Movement: Movement 1 (Slithering)
Sand Grit: Damage 1 (DC 16)
Alternate Form (Shadow) (Linked; Activation: Move Action)
Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
Immunity: Immunity 0
Insubstantial: Insubstantial 4 (Incorporeal)
Movement: Movement 2 (Slithering, Wall-crawling 1: -1 speed rank)
Disguises: Morph 2 (Linked; +20 Deception checks to disguise; Narrow group; Precise, Subtle: subtle; Activation: move action)

Hardy: Protection 8 (+8 Toughness; Innate; Noticeable: Visibly undead)
Immortality: Immortality 1 (Removable, Return after 2 weeks)
Instincts of the Sha: Enhanced Trait 11 (Traits: Dodge +5 (+8), Parry +4 (+8), Advantages: Tracking, Uncanny Dodge; Noticeable: Saluki features, Permanent)
Undying Will: Regeneration 3 (Every 3.33 rounds; Persistent)

Equipment

Binoculars
Holy Symbol

Languages

Arabic
Egyptian
English


Power Points

Abilities 36 + Powers 85 + Advantages 13 + Skills 16 (31 ranks) + Defenses 0 = 150<