New Kids On The Block:Sea Prince
Sea Prince
Character Bio:
Complications
- Motivation -- Responsibility: While it has been more than half a century since the royal family weilded actual power, the family instills a sense of using their riches and influence for the greater good in all it's members. While most members contribute to charities and champion various causes, Garen (with his more pronounced mystical water powers) has chosen a more direct form of service.
- Enemy-- A host of people that still think the "King" of Atlantis has some manner of importance seek to bring down Garen. There are a few distant cousins with deluded dreams of power and too much time on their hands as well as factions in Atlantis that wish for the return of the monarcy one way or another.
- Fame-- Even though the royal family has no roll in the new Atlantean democracy, on the surface his roll as "heir" to the throne makes him a celebrity with all that entails.
- Responsibility-- There are numerous family gathering, charity galas, and other events that Garen is expected to attend.
PL 10, 150 pp
Abilities STR 6; STA 6; AGL 0; DEX 0; FGT 0; INT 0; AWE 3; PRE 5
Skills
- Athletics 6 (+12)
- Deception 2 (+7)
- Insight 4 (+7)
- Intimidation 2 (+7)
- Perception 4 (+7)
- Persuasion 8 (+13)
- Ranged Combat: Waters of Life 8 (+8)
Combat
- Initiative +0
- Dodge 8 Parry 8 Fortitude 8 Toughness 12 Will 12
- Grab, +0 (DC Spec 16)
- Throw, +0 (DC 21)
- Unarmed, +0 (DC 21)
- Water Cannon: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)
- Water Control: Move Object 10, +8 (DC 20)
- Water Weapon: Strength-based Damage 6, +8 (DC 27)
Powers
- Aquatic
- . . Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
- . . Movement: Movement 1 (Environmental Adaptation: Aquatic)
- . . Senses: Senses 1 (Low-light Vision)
- Swimming: Swimming 10 (Speed: 500 miles/hour, 1 mile/round)
- . . Flight: Flight 5 (Alternate; Speed: 60 miles/hour, 900 feet/round)
- Water Shield: Protection 6 (+6 Toughness; Impervious, Sustained)
- Waters of Life
- . . Aqua-Healing: Healing 10 (Persistent)
- . . Water Cannon: Cumulative Line Area Affliction 10 (1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 20, Cumulative; Limited Degree)
- . . Water Control: Move Object 10 (25 tons; Limited: Water )
- . . Water Shaping: Create 10 (Volume: 1000 cft., DC 20)
- . . Water Weapon: Strength-based Damage 6 (DC 27)
Advantages
Benefit, Wealth 5 (billionare), Connected, Favored Environment: Underwater, Fearless, Languages 3, Power Attack
Languages
Atlantean, Chinese (Mandarin), English, Greek, Latin
Totals: Abilities 42 + Skills 14 + Combat 24 + Powers 59 + Advantages 11 = 150 pp