| Item |
Type |
Weight |
# Carried |
Notes
|
|
|
|
|
|
| M5 PCA |
Armor |
15 |
1 |
+8 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen)
|
|
|
|
|
|
| Single Shot Grenade Launcher |
Primary |
5 |
1 |
2d8 AP 1; ROF3; 12/24/48; 42 Shots; Laser; TRB; Auto;CQB
|
| HE |
Grenade |
1 |
3 |
3d6 in MBT; 5/10/20
|
| Smoke |
Grenade |
1 |
2 |
Cover in LBT
|
| EMP |
Grenade |
1 |
2 |
2d12 AP2 non-lethal (mechanical) in LBT
|
| LM-1 Laser Pistol |
Secondary |
2+1 |
1 |
2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic;
|
| Battery Pack |
Ammo |
1 |
2 |
Reload for LM-1 Laser Pistol
|
| LM-3 Stealth Carbine |
Primary |
5 |
1 |
2d8 AP 1; ROF3; 12/24/48; 42 Shots; Laser; TRB; Auto;CQB
|
| Battery Pack |
Ammo |
1 |
2 |
Reload for LM-3 Stealth Carbine
|
| Taser |
Secondary |
2.5 |
1 |
3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
|
| Battery Pack |
Ammo |
0.25 |
4 |
Reload for Taser
|
|
|
|
|
| NVG |
Personal |
2 |
1 |
Eliminates penalties for dim or low light. Glows slightly in no light.
|
| Radio Headset |
Personal |
1 |
1 |
Allows radio communication, +1 to Notice (listen).
|
| Restraints |
Personal |
0.1 |
5 |
May restrain helpless characters.
|
| Lockpicks |
Personal |
2 |
1 |
Allows the character to pick human locks with no penalty for lack of tools.
|
| Binoculars |
Personal |
2 |
1 |
+2 to Notice (vision)
|