Malakai (Savage Sands)

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Malakai Ruskin ::

...

Ancestry :: TBC

Ancestry Features: TBC

Attributes

Agility || Smarts || Spirit || Strength || Vigor || Wealth

Derived Stats

Pace || Parry || Size || Toughness (1)

Core Skills

Athletics || Common Knowledge || Notice || Persuasion || Stealth

Other Skills

Fighting || Focus || Healing || Thievery

Hindrances

Can't Swim - Campaign
Cautious - Minor - His tendency to run up the side of buildings notwithstanding, Malakai prefers to plan than make rash decisions.
Loyal - Minor - While he's not happy using violence, Malakai will absolutely put his life on the line for those he considers family and friends.
Pacifist - Minor - Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims.
Quirk - Minor - Malakai doesn't like to be touched.
(2 points spent on Attribute Increase (Agility) and 2 points on the Free Runner Edge.

Edges and Powers

Free Runner - Full Pace on Difficult Ground when on foot, +2 to Athletics rolls when climbing and in foot chases.
Arcane Background (Gifted) (15 pp)
Shape Change (modified) Novice | Power Points: Special | Range: Self | Duration: 30 mins out of combat, 5 rounds if used in combat for anything other than defensive/evasive actions.
Trappings: dust swirls up from the ground, encasing Malakai. When it subsides, he's something else.
New Powers
Darksight - Novice | Power Points: 1 | Range: Smarts | Duration: One hour
Trappings:
Sound/Silence - Novice | Power Points: 1 | Range: Smarts ×5 (sound); Smarts (silence) | Duration: Instant (sound); 5 (silence)
Trappings:

Special Abilities

TBC

Advances

Edge: New Powers (Darksight and Sound/Silence)

Equipment

Armor

Neat but worn and patched clothes
Good boots
Leather duster +1

Weaponry

Wooden baton (Using light club stats) | Damage Str + d4 | Min Str D4 | Weight 2

Gear

Carried

Canteen of water
Goggles
Backpack
Spare blanket
Spare clothes and boots
Utility knife | Damage Str + d4 | Min Str D4 | Weight 1

Bio

TBC

Power Detail

Darksight
Rank: Novice | Power Points: 1 | Range: Smarts | Duration: One hour
Darksight allows a hero to see in the dark. With success, he ignores up to 4 points of illumination penalties. With a raise, he ignores up to six points and can see in pitch darkness.
Modifiers
Additional Recipients (+1 per extra target) - The power may affect more than one target.


Shape Change​
Rank: Novice| Power Points: Special | Range: Self | Duration: 30 mins/5 rounds
Description: This power allows the caster to take the form of other living creatures. He can only turn into the base form of such beings, not elite or alternative versions. With a raise, the caster can increase the creature’s Strength and Vigor by one die type each. The Size of the new form is limited by the caster’s Rank.
A character’s held and worn items are assumed into the new form and reappear when the power ends.
While transformed, the character retains his Edges and Hindrances, and his Smarts, Spirit, and their linked skills. He gains the creature’s Agility, Strength, Vigor, and linked skills, as well as any powers common to that creature but not their Power Points, or any additional wounds or wound reduction abilities. His ability to use devices and communicate is limited to those of his form. The caster may maintain any powers cast before the shape change regardless of form.
Modifiers​
None


Sound/Silence
Rank: Novice | Power Points: 1 | Range: Smarts ×5 (sound); Smarts (silence) | Duration: Instant (sound); 5 (silence)
Description: Sound mimics any known sound or voice, emanating from a point of origin within Range at a volume up to the sound of a loud shout. If used as a Test, the defender opposes the casting roll with Smarts.
Silence does the opposite, muting all sound up to a loud shout within a Large Blast Template. This subtracts 4 from Notice rolls made by those inside the area of effect, as well as anyone trying to hear sounds made from within. A raise completely mutes all sound inside the template—such Notice rolls automatically fail.
Modifiers
Mobile (+1) - The caster can move the area of effect up to his arcane skill die type each round.
Targeted (+0) - Instead of casting silence in an area of effect, the caster may instead target individuals in Range for 1 Power Point each. Unwilling targets resist with Spirit (at −2 if the caster gets a raise).