IPC:Bastion Kael
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Athletics | d10 | Common K. | d4-1 | Fighting | d10 |
Intimidation | d6 | Notice | d8-1* | Persuasion | d4 |
Shooting | d12* | Stealth | d6 |
Big: -2 to trait rolls when using "normal" sized equipment. x2 Cost for Food & Equipment. |
Bonehead: -1 to Smarts rolls |
Clueless: -1 to Common Knowledge & Notice |
Illiterate: Cannot read or write. Can still perform maths. |
Oblivious: Take 1/2 damage when successfully evading. |
Size +3 |
Very Strong: d8 starting Strength; d12+2 max |
Very Tough: d8 starting Vigor; d12+2 max |
Cyborg |
Trademark Weapon: +1 to Fighting & Parry with Power Gauntlets. |
Counter Attack: Free attack when enemy misses in melee. |
Bodyguard: Once/turn, swap places with adjacent character as free action. |
Sidekick: V.E.S.P.E.R. |
Missile Deflection: Ranged attackers use character’s Parry as base TN. |
Code of Honor |
Amorous |
Loyal |
Obligation |
Sudden Shakes: Distracted on Action Card of Club. |
Resistance (Mental): +4 to resist Mental effects, -4 damage from them |
Parry: Deflection: return fire on missed ranged attack (Fighting) |
Regeneration: roll Vigor once/day to recover wounds |
Super Attribute: Agility |
Super Edge: Missile Deflection; Sidekick |
Super Skill: Shooting, Notice |
Combat Edge: Bodyguard |
Integrated Gear: Power Gauntlets & Hard-Light Emitters |
Targeting System: Reduce 2 points of direct-fire penalties |
Enhanced Vision: 50x magnification, negate 4 points of illumination penalties, +2 to Notice (Sight) |
Comms: An integrated communications suite that can connect to other comm devices within 20 miles. |
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