"Your principles are only preferences if you won't fight for them."
Background
Character Name: Gavin Lawrence Reiher
Codename: Lionheart
Role: Stalwart super-knight
Rank:
Novice
XP Total:
0
Very androgynous. Slim and athletic build, blue eyes, freckles, slightly disheveled short blond hair.|
Attributes
Agility
d8
Smarts
d8
Spirit
d10
Strength
d10
Vigor
d12
Secondary Statistics
Pace
8" with d8 running die
Parry
8
Toughness
22(12)
Bennies
3/3
Edges
Arcane Background (Super Powers)
60 points of powers.
Combat Reflexes
+2 to recover from Shaken or Stunned.
Frenzy
As a limited action, a character with Frenzy may roll a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit.
Iron Jaw
+2 to Soak or recover from Knockout Blows.
Nerves of Steel (Improved)
Ignore 2 points of wound penalties.
Take the Hit
Free reroll on Soak rolls or to resist Knockout Blows.
Hindrances
Code of Honor
Major
A knight without honor is no knight at all.
Hot Tempered
Minor
Lashes out when angry. (May need to roll Spirit with modifiers determined by GM, on a failure -2 to Smarts and Smarts-based skill rolls if failed until cooled down)
Loyal
Minor
Faithful and dependable.
Stubborn
Minor
Slow to back down or to change opinions once they are formed.
Suspicious
Minor
Cynical and mistrustful of the intentions of others.
Skills
Skill
Attribute
Rank
Modifiers
Academics
Smarts
d4
Athletics
Agility
d10
Battle
Smarts
d4
Boating
Agility
-
Common Knowledge
Smarts
d6
Driving
Agility
d4
Electronics
Smarts
-
Fighting
Agility
d12
Focus
Spirit
d8
Gambling
Smarts
-
Hacking
Smarts
-
Healing
Smarts
-
Intimidation
Spirit
d8
Notice
Smarts
d8
Occult
Smarts
-
Performance
Spirit
d4
Persuasion
Spirit
d4
Piloting
Agility
-
Repair
Smarts
d4
Research
Smarts
-
Riding
Agility
-
Science
Smarts
-
Shooting
Agility
-
Stealth
Agility
d4
Survival
Smarts
-
Taunt
Smarts
-
Thievery
Agility
-
Powers
Armor
5
Device
Notes
A knight's shining armor.
Fearless
2
None
Notes.
Description
Force Field
1
Modifiers: Requires Activation. Requires an action to maintain each round. Not against attacks from the rear/other foes at GM judgment.