Description: Very androgynous. Slim but athletic build, blue eyes, freckles, disheveled short blond hair.
Attributes
Agility
d8
Smarts
d8
Spirit
d10
Strength
d10
Vigor
d12
Secondary Statistics
Pace
8" with d8 running die
Parry
8
Toughness
22(12)
Bennies
3/3
Edges
Arcane Background (Super Powers)
60 points of powers.
Combat Reflexes
+2 to recover from Shaken or Stunned.
Frenzy
As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.
Iron Jaw
+2 to Soak or recover from Knockout Blows.
Nerves of Steel (Improved)
Ignore 2 points of wound penalties.
Take the Hit
Free reroll on Soak rolls or to resist Knockout Blows.
Hindrances
Code of Honor
Major
A knight without honor is no knight at all.
Hot Tempered
Minor
Lashes out when angry. (May need to roll Spirit with modifiers determined by GM, on a failure -2 to Smarts and Smarts-based skill rolls if failed until cooled down)
Loyal
Minor
Faithful and dependable.
Stubborn
Minor
Slow to back down or to change opinions once they are formed.
Suspicious
Minor
Cynical and mistrustful of the intentions of others.
Base of Strength+1d6 damage. Special Weapon (Longsword +3d6, AP 6, Heavy Weapon, Device).
Notes
Martial prowess and a special sword named Ascalon.
Mind Shield
1
None
Notes
-2 to mind control and mind reading attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well.
Pace
3
Strider.
Notes
Description
Super Attribute
12
None
Notes
Agility +1, Spirit +1, Strength +2, Vigor +2.
Super Edge
10
None
Notes
Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.