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At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.
“I have been grossly deceived,” cried the virtuous person.
“All is lost now,” said the priest.
“I wonder if it is too late to make it up with the devil?” said the virtuous person.
“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.
“I am off to die with Odin,” said the rover.
Source: "Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.
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Background
Character Name: Gavin Lawrence Reiher |
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Codename: Lionheart |
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Role: Stalwart knight/Tough melee bruiser |
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Rank: |
Novice
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XP Total: |
0
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Description: Very androgynous. Blue eyes, freckles, disheveled short blond hair.
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Attributes
Agility |
d8
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Smarts |
d8
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Spirit |
d10
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Strength |
d10
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Vigor |
d12
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Secondary Statistics
Pace |
8" with d8 running die
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Parry |
8
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Toughness |
22(12)
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Bennies |
3/3
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Edges
Arcane Background (Super Powers) |
60 points of powers.
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Combat Reflexes |
+2 to recover from Shaken or Stunned.
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Frenzy |
As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.
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Iron Jaw |
+2 to Soak or recover from Knockout Blows.
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Nerves of Steel (Improved) |
Ignore 2 points of wound penalties.
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Take the Hit |
Free reroll on Soak rolls or rolls to resist Knockout Blows.
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Hindrances
Code of Honor |
Major |
A knight without honor is no knight at all.
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Hot Tempered |
Minor |
May need to roll Spirit with modifiers determined by the GM, failure causes the character to take -2 to Smarts and Smarts-based skill rolls until their anger cools.
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Loyal |
Minor |
Faithful and dependable.
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Stubborn |
Minor |
Slow to back down or to change opinions once they are formed.
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Suspicious |
Minor |
Cynical and mistrustful of the intentions of others.
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Skills
Skill |
Attribute |
Rank |
Modifiers
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Academics |
Smarts |
d4 |
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Athletics |
Agility |
d10 |
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Battle |
Smarts |
d4 |
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Boating |
Agility |
- |
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Common Knowledge |
Smarts |
d6 |
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Driving |
Agility |
d4 |
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Electronics |
Smarts |
- |
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Fighting |
Agility |
d12 |
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Focus |
Spirit |
d8 |
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Gambling |
Smarts |
- |
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Hacking |
Smarts |
- |
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Healing |
Smarts |
- |
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Intimidation |
Spirit |
d8 |
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Notice |
Smarts |
d8 |
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Occult |
Smarts |
- |
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Performance |
Spirit |
d4 |
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Persuasion |
Spirit |
d4 |
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Piloting |
Agility |
- |
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Repair |
Smarts |
d4 |
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Research |
Smarts |
- |
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Riding |
Agility |
- |
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Science |
Smarts |
- |
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Shooting |
Agility |
- |
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Stealth |
Agility |
d4 |
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Survival |
Smarts |
- |
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Taunt |
Smarts |
- |
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Thievery |
Agility |
- |
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Powers
Armor |
5 |
Device |
Notes
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Knightly shining armor.
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Fearless |
2 |
None |
Notes.
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Description
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Healing |
6 |
Refresh, Selective |
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Description
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Leaping |
2 |
None |
Notes.
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Jump 4” (8 yards) vertically, 8” (16 yards) horizontally.
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Melee Attack |
10 |
Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). |
Notes
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Martial prowess and a special sword named Ascalon.
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Mind Shield |
1 |
None |
Notes
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-2 to mind control and mind reading attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well.
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Pace |
3 |
Strider. |
Notes
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Description
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Super Attribute |
12 |
None |
Notes
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Agility +1, Spirit +1, Strength +2, Vigor +2.
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Super Edge |
10 |
None |
Notes
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Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.
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Super Skill |
7 |
None |
Notes
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Athletics +1, Fighting +3, Focus +1, Intimidation +1
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Toughness |
2 |
None |
Notes
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Grit and determination.
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Other Information
Languages: Fluent in both English and German.
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Equipment: Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).
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