Hazel Hunt Spells

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Cantrips

Psyche 5=24 cantrips

Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)

Low Order Mage

1 Light 1 Activate Wand 1 Charm Animal Fowls 1 Charm Animal Horse
1 Charm Animal Goat 1 Sleep 1 Blaze 1 Charm Animal Class
1 Hold Portal 1 Individual Silence 1 Read Magic 1 Super Match
1 1 1 1
2 2 2 2
2 2 2 2
2 2 3 3
3 3 3 3
3 3 4 4
4 4 4 4
4 5 5 5
5 5 6 6
6 6 6 7
7 7 8 8
9

druid

  • Speak Druidic cant
  • Wild Shape
  • Druidic Companion
Animal Friendship Beast Bond Cure Wounds Purify Food and Drink
Speak With Animals Animal Messenger Beast Sense Locate Animals or Plants
Pass Without Trace Spike Growth Conjure Animals Dispel Magic
Plant Growth Speak with Plants Water Walk Conjure Woodland Beings
Dominate Beast Polymorph Locate Creature Control Water
Awaken Commune with Nature Geas Tree Stride
Transmute Rock Move Earth Find the Path Conjure Fey
Regenerate Whirlwind Animal Shapes x

Hexery

Minor Knacks

These are generally unable to be woven into hexes.

Simple Knacks

Chill, Dust, Dampen, Dry, Know Direction

Heat, Knot, Mending, Flick, Tip, Turn Page, Werelight

Firefinger , Produce Flame, Gust, Infestation, Thunderclap

Moderate Knacks

Clean, Extinguish, Stitch, Gather,

Control Flames, Sharpen, Shillelagh

Hard Knacks

Color, Catfall, Exterminate or Zap, Purify Water, Frostbite,

Weathertell, Create Bonfire, Mold Earth, Thorn Whip