Sevek Hyperion
A PC in the Star Trek Adventures game Star Trek Hyperion
Summary
Bio: Vulcan
Environment: Homeworld
Upbringing: Agricultural/Rural (Rejected)
Rank: Commander
Assignment: Executive Officer, USS Hyperion
Role Benefit: When allied characters within communication of you spend Determination, you may spend 3 Momentum (Immediate) to enable that character to regain the spent point of Determination.
Traits: Vulcan, Prosthetic Arm
Stats
Stress: 10 / 10
Determination: 0 / 3
Phaser Type-2 Attack: 4 (Stun/Deadly, Charge)
Unarmed Strike: 2 (Stun)
Attributes & Disciplines
| Attribute | Discipline |
|---|---|
| Control 10 | Command 5 |
| Daring 10 | Conn 1 |
| Fitness 9 | Security 4 |
| Insight 8 | Engineering 2 |
| Presence 9 | Science 1 |
| Reason 10 | Medicine 3 |
Talents & Abilities
Mind Meld: You are bonded with a symbiont and have lifetimes of memories to draw upon. You gain an additional character trait, which is the name of the symbiont; this reflects potential advantages of being Joined, as well as the ability to perform rites and rituals to awaken past hosts’ memories, and the vulnerabilities inherent in the connection. Furthermore, up to twice per adventure, you may declare that a past Host had experience or expertise in a particular field: you gain an additional focus when you do this, which remains for the rest of the adventure.
Advanced Team Dynamics: The first time you introduce a supporting character in a mission, that supporting character may take one additional option to improve the supporting character.
Veteran: You’re wise and experienced, and draw upon inner reserves of willpower and determination in a measured and considered way. Whenever you spend Determination, roll a d20. If you roll equal to or less than your Control rating, you immediately regain that point of Determination. If you are Starfleet or military, you hold a rank of at least lieutenant commander, or an enlisted rate of at least chief petty officer.
Cold Reading: When you succeed at a task during social conflict, you generate 1 bonus Momentum which must be used for the Obtain Information Momentum spend to gain knowledge about one of the people you’re interacting with. If the social conflict with that person involves an extended task, you may ignore any Resistance the extended task has.
Species Ability – Mental Discipline: Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.
Focuses
Investigation
Team Dynamics
Diplomacy
Starfleet Protocols
Counselling
Inspirating
Pastimes
Roleplaying Games
Values
Act with confidence, even if you don’t feel confident
A good mystery is irresistible
Only a good cause is worth fighting for
Good leaders get their hands dirty
Appearance
Average build, short cut red hair, green eyes. A unique pattern of spots on her skin down the side of her neck and body. Wearing a red command uniform.
Relationship
x
Background
Denria was always possessed of a wanderlust, young Denria grew up in a Starfleet family, who regaled her with stories of journeys throughout space. As well, like many young Trill, she wanted to get into the Initiate program. Unlike many, she managed to do it. The intitiate program was hard, but she was devoted to proving herself worthy. And she did so, becoming the seventh host of the Valencia. Shortly afterwards, she entered Starfleet academy; having won the rare opportunity to pursue both her dreams.
She found the work in Starfleet better than she'd dreamed. Denria had always seen the universe as one big mystery to be figured out; which was what had convinced Valencia to join with her, who had been a detective in her last role. Together, they'd find the big questions and figure them out, alongside a team of scientists and engineers in every field.
Her time in the service, however, was interrupted by the Dominion war, taking her away from being a explorer and turning her into a soldier. One of her academy friends had been on the Odyssey when it was destroyed in the Gamma Quadrant.
For two years, she fought the force of the Dominion. In the last months of the war, she found herself thrust into command of the USS Montreal when her CO was killed in action during the Breen attack on Earth. She held that position for almost a month, due to a lack of available personnel to fill the role.
In the wake of the war ending, she took time to recover mentally, and then resumed her career. Despite her best efforts, she had trouble abandoning the soldier part of her in the years after the war. She's slowly making headway into reinventing herself as the person she and Valencia wanted to be when they first joined, but it's taking time.
She was just promoted to Captain, and this will be first independent assignment.