Lem Anaphis Hyperion

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A PC in the Star Trek Adventures game Star Trek Hyperion

Summary[edit]

Bio: Male Bajoran
Environment: Isolated Colony
Upbringing: Agriculture or Rural(rejected)
Rank: Lieutenant
Assignment: Chief Security Officer, USS Hyperion
Role Benefit: You reduce the opportunity cost of weapons and security teams by 1, to a minimum of 0. Further, when you succeed at an Attack against an enemy during personal combat, you may spend 1 Momentum to increase the Difficulty of that enemy’s next Attack by 1.

Stats[edit]

Stress: 10/10
Determination: 1/3
Phaser Type-2 Attack: 4 (Stun/Deadly, Charge)
Unarmed Strike: 2 (Stun, Intense)

Attributes & Disciplines[edit]

Attribute Discipline
Control 10 Command 3
Daring 9 Conn 3
Fitness 10 Security 5
Insight 8 Engineering 4
Presence 9 Science 1
Reason 10 Medicine 1

Talents[edit]

Close Protection: When you make a successful Attack, you may spend 1 Momentum to protect a single ally within Close range. The next Attack against that ally before the start of your next turn increases in Difficulty by 1.
Interrogation: When you succeed at a task to coerce someone to reveal information in a social conflict, you may ask one question for free, as per the Obtain Information Momentum spend.
Mean Right Hook: Your Unarmed Strike Attack gains the Intense quality.
Strong Pagh: You believe profoundly in the Prophets, and you rely upon that faith to see you through hardship. Whenever you attempt a task to resist being coerced or threatened, you may take Stress equal to the Difficulty of the task to automatically succeed..

Focuses[edit]

Endurance
Infiltration
Hand-to-Hand Combat
Hand Phasers
Composure
Survival
Persuasion

Values[edit]

I'm on the path the Prophets intended
Sometimes the end does justify the means
Resistance is never futile
Never trust a Cardiassian

Background[edit]

All Anaphis knows of his early life is that he was born on Bajor in the Relliketh refugee camp, and that his mother Temera escaped with him when he was very young. Their freighter was damaged in an ion storm and stopped for repairs at an isolated Bajoran colony dedicated to study and contemplation of the Prophets.

They stayed with Kiran and Artos while the work was carried out, who offered them a permanent home on Marentis. On the day the freighter left Temera disappeared, leaving behind Anaphis and an apology. Not knowing the family name or where to look for them, or wanting to return an abandoned child to the care of the Cardassians, Kiran and Artos decided to raise him as their own.

The colony was rural and largely self-sustaining, supplying much of its own resources, however Anaphis was always more interested in the wider galaxy and its technology - and keenly aware of the fate he'd escaped that was suffered by so many. Eventually he returned to Bajor and joined the Resistance, where the skills of his upbringing came in useful and they taught him to fight.

After the Occupation ended he drifted, taking work wherever he found it. For a while he worked as a labourer in reconstruction efforts on Bajor. After so long away it didn't feel like home, and he never felt like he'd found the path the Prophets intended for him.

One day early in the Dominion War he was knocked into by a hurrying Starfleet officer. They got to talking, and the officer dispelled some of the misconceptions Anaphis had picked up about Starfleet. After some thought, he decided the Prophets had put the officer in his path for a reason and enlisted. During testing he scored more highly in security than any other discipline and was routed to security training, although engineering would have been his first choice. This caused a rift with his parents who had hopes he'd return home and turn his efforts towards serving the Bajoran people. Despite this, Anaphis retains a strong faith and believes the Prophets will help him find his path.

The first ship he was assigned to, the USS Kittiwake, was destroyed in battle during the Dominion War (Career Event: Ship Destroyed). Stranded with the other survivors, Anaphis's childhood and Resistance skills helped them to survive until Starfleet rescued them. This event only deepened the rift with his parents. Already disapproving of his joining Starfleet, they saw the ship's destruction as a sign from the Prophets that Anaphis was on the wrong path. He also saw it as a sign - that he was able to help the stranded crew meant he was where he was supposed to be.

After the destruction of the USS Kittiwake, Anaphis was assigned to the USS Ivanova under acting Chief of Security Jorsh tak Khebloss, who'd gained a battlefield promotion after the ship suffered heavy losses. They served together for the rest of the war.

Later he was mentored by the same officer who'd persuaded him into Starfleet (Career Event: Mentored), who pushed for him to begin officer training. He served for a time as an Ensign on [redacted] and has recently been promoted to the Chief of Security of the Hyperion.

Equipment[edit]

Uniform, communicator, tricorder, Type-2 phaser, d'ja pagh

Relationships with NPCs/other PCs[edit]

  • Artos and Kiran - his parents.
  • Lt. Commander Neelam Parr - a joined Trill he once served with, "veteran of seven lifetimes and a twenty-year joining".
  • Lt. Commander Jorsh tak Khebloss - Tellarite Chief of Security on [redacted], the previous posting of Anaphis. They served together during the Dominion War, serving on the USS Ivanova where tak Khebloss was Security Chief due to a battlefield promotion.
  • Unnamed Starfleet officer who mentored Anaphis.
  • Talli Reed - a crewman serving on the Kittiwake during the Dominion War. After the ship went down she and Anaphis spent a lot of time together finding food for the survivors. They became close, one thing led to another, and then.... And then Starfleet rescued them. They were both reassigned back to the war, on different ships, and it's been a while since they had contact.