SFX: Hinder:gain a PP when you switch out this distinction's for a
SFX: You'll Have to Go Through Me: The casters' safety is your responsibility. Spend 1PP to declare your protection over someone, giving them your Fight die as a defensive Asset during the scene, so long as you stay near enough to intercede.
Skills: Fight, Throw
Soft-Spoken
SFX: Hinder: gain a PP when you switch out this distinction's for a
SFX: Is the wall talking!?: It's usually difficult to find the right words - but when you have time to think, you can drop weighty words indeed. In a conversation you haven't yet spoken in, you may spend 1 PP to step up or double Sneak for one roll and use it in place of Persuade or Trick. Step back Sneak for the rest of the scene.
Skills: Notice, Sneak
Voidwalker
SFX: Hinder:gain a PP when you switch out this distinction's for a
Skills: Focus, Treat
Skills
Skill/Spec
Rating
Fight
Outnumbered
Sneak
Focus
Teleportation
Move
Notice
Throw
Lore
Treat
Relationships
one with a PC, the rest can be PCs or NPCs
Barbara Sciezka, literature teacher:
(she believes I can make lots of friends, which makes one of us)