Running Sheet Darby Holt
Darby Holt
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
Points{}
Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage
Statistics {}
- Psyche:
- Strength:
- Endurance:
- Warfare:
Powers { }
Skills {}
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Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {}
- Signature piece
Shadows{}
Stuff{}
Miscellany
That’s a fantastic concept—he fits perfectly into the morally gray, rough-and-tumble world of *TunFaire*. Here’s a refined sketch to help you flesh him out further:
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- Known in the street as *"The Left Hand of Charity"* or *"The Gentleman Ghost of TunFaire."*
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- **Background**:
- **War Veteran**: Served in the Cantard War alongside Garrett. Known for unconventional tactics, sabotage, and surviving hopeless situations.
- **Thief-Turned-Robin Hood**: Disillusioned by postwar corruption, he turned his skills to redistribution—targeting slumlords, corrupt guilds, and merchant elites.
- **World Traveler**: Unlike Garrett, Kory wandered beyond Karenta—learning foreign tricks, studying obscure dialects, and picking up magical countermeasures from other cultures.
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- **Personality**:
- Suave but grounded; more idealist than cynic, but not naïve.
- Has a knack for languages and street slang; blends in across social strata.
- Keeps his plans meticulous but makes it *look* improvised.
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- **Crew (The Irregular Saints)**:
1. **Raskin** – Ratman second-in-command and logistics genius. Handles traps, escape routes, and stolen goods. 2. **Brugga** – Ogre bodyguard with a soft spot for children and poetry. Darby saved her from military execution. 3. **Vellira Moonthorn** – Half-elven wizardess who hides her magical power under the guise of being a "fortune-teller." Formerly apprenticed at the Wizards' Guild. 4. **Tam and Kell Drunn** – Human brothers, muscle and enforcers. Reformed thugs who now protect the slums. 5. **Brother Skint** – Priest of the obscure deity *Illandra the Forgotten*, who runs soup kitchens, healing huts, and orphan wards funded by the crew’s thefts. Claims the god speaks only to the unwanted.
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- **Base of Operations**:
- An old bathhouse near the Edge, retrofitted with escape tunnels and enchanted wards. It also serves as a disguised temple and clinic. Just off the Row of Temples, so not an official church of TunFaire.
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- **Connection to Garrett**:
- Friendly rivalry; they respect each other, though Garrett often grumbles about Kory's flair for drama.
- Occasionally trades intel or tips off Garrett to help avoid unnecessary bloodshed.