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“Are you sure you want to attack? Judging by your reaction time and footwork, that seems ill-advised.”
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Background
| Character Name: |
Shen Storm's-Eye
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| Role: |
melee debuff/crowd control
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| Rank: |
Seasoned
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| XP Total: |
4
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| Description: |
super martial artist
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Attributes
| Agility |
d12+1
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| Smarts |
d6+2
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| Spirit |
d6
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| Strength |
d6
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| Vigor |
d8
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Secondary Statistics
| Pace |
6" walk, 16" leap
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| Parry |
16 (ignore 2pts Gang Up)
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| Ranged Defense |
Standard for range w/-2 DN penalty; or 18 vs perceived physical attacks
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| Toughness |
6(1) clothes, 7(2) leather
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| Bennies |
3/3
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Offense
| Attack |
To Hit |
Damage |
Notes
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| Unarmed Strikes |
d12+3 |
d6+d4 |
punches, kicks, joint locks, throws
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| Push |
d12+3 |
Distracted, Knockback 4d6 (5d6 on Raise) |
Cone Template, Selective, Heavy Weapon; target(s) Distracted & roll Str-2 (-4 on Raise) to avoid Knockback
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| Stun |
d12+3 |
Stunned |
target rolls Vigor-2 (-4 on Raise) or is Stunned
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Edges
| Arcane Background: Super Powers |
super-powered immortal
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| Block |
+1 Parry, ignore 1pt Gang Up bonus
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| Improved Block |
+2 Parry, ignore 2pts Gang Up bonus
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| Combat Reflexes |
+2 Spirit to recover from Shaken or Stunned
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| Dodge |
-2 to be hit by ranged attacks
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| Iron Jaw |
+2 to Soak, and to make Vigor rolls to avoid Knockout Blows
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| Martial Artist |
unarmed Fighting +1, +1d4 damage to unarmed attacks
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| Missile Deflection |
perceived physical ranged attacks use Parry as the base TN
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| Uncanny Reflexes |
ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it
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Ancestry: Elf
| Agile |
Start with d6 Agility, increase maximum Agility to d12+1
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| All Thumbs |
-2 to use mechanical devices
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| Low Light Vision |
ignore penalties for Dim and Dark Illumination.
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Hindrances
| Code of Honor |
Major |
adheres to an enlightened code of conduct
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| Loyal |
Minor |
to his teammates, students, and fellow shrine keepers
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| Mild-Mannered |
Minor |
-2 Intimidation, too benign to seem very scary
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| Pacifist |
Minor |
only fights when given no choice, doesn't kill prisoners; undeniable evil still "fair game"
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| Poverty |
Minor |
doesn't earn much, and gives away most of that
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Skills
| Skill |
Attribute |
Rank |
Modifiers
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| Academics |
Smarts |
d6 |
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| Athletics |
Agility |
d8 |
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| Common Knowledge |
Smarts |
d6+2 |
Very Old
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| Fighting |
Agility |
d12+2 |
d12+3 for Unarmed
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| Notice |
Smarts |
d6 |
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| Occult |
Smarts |
d6 |
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| Persuasion |
Spirit |
d6 |
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| Stealth |
Agility |
d8 |
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| All other skills |
varies |
d4-2 |
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Powers of Enlightenment
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Trapping: |
Modifiers: |
Notes:
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| Ageless (3pts) |
enlightened |
Very Old |
doesn't age, +2 to Smarts and Common Knowledge rolls
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| Fearless (2pts) |
enlightened |
- |
immune to Fear checks
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| Heightened Senses-Infravision (1pt) |
chi-enhanced |
- |
in conjunction with Low Light Vision, ignores all illumination penalties
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| Immune to Poison/Disease (1pt) |
chi-enhanced |
- |
so healthy!
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| Mind Shield (3pts) |
enlightened |
Strong |
-4 penalty to mind reading and mind control, enemy Fatigued if fails, & is Stunned on a Raise to resist
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Powers of Martial Artistry
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Trapping: |
Modifiers: |
Notes:
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| Hardy (2pts) |
chi-enhanced |
- |
a second Shaken doesn't Wound
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| Leaping (4pts) |
chi-enhanced |
Bounce |
vertical 8" (16yds), horizontal 16" (32yds), ignores falls <8", can bounce up surfaces to scale heights
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| Parry (7pts) |
super-skilled |
Protector |
Increases own Parry +5, gives +5 Parry to adjacent allies as a free action.
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| Push (5pts) |
chi-enhanced |
Alternate Trait (Fighting), Heavy Weapon, Limitation, Selective, Strong |
Cone Template, zero range, avoids allies, target(s) Distracted & roll Str-2 (-4 on Raise) or receive 4d6 Knockback (5d6 on Raise)
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| Stun (4pts) |
super-skilled |
Alternate Trait (Fighting), Requires Touch, Strong |
target rolls Vigor-2 (-4 on raise) or is Stunned
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| Super Edge (12pts) |
super-skilled |
- |
6 extra Edges: Block, Improved Block, Combat Reflexes, Dodge, Missile Deflection, Uncanny Reflexes
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| Super Skill: Fighting (1pt) |
super-skilled |
- |
+1 to Fighting, raises racial maximum the same amount
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