Politsyamekki Ndaikkuta

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Revision as of 19:39, 29 July 2025 by Glyptodont (talk | contribs) (Created page with "== Basic Information == '''Name:''' '''Pronouns:''' '''Identity:''' '''Theme:''' '''Origin:''' == Attributes & Status Effects == '''Dexterity:''' dX '''Insight:''' dX '''Might:''' dX '''Willpower:''' dX {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Status effects |- ! Status !! Active? !! Stat Impacted (-1 die size) |- | Slow || || DEX |- | Enraged || || DEX + INS |- | Dazed || || INS |- | Weak || || MIG |- | Poisoned || || MIG...")
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Basic Information

Name:

Pronouns:

Identity:

Theme:

Origin:

Attributes & Status Effects

Dexterity: dX

Insight: dX

Might: dX

Willpower: dX

Status effects
Status Active? Stat Impacted (-1 die size)
Slow DEX
Enraged DEX + INS
Dazed INS
Weak MIG
Poisoned MIG + WLP
Shaken WLP

Hit Points + Derived Stats

HP - Current: X Max: Y

MP - Current: X Max: Y

IP - Current: X Max: Y

Initiative Modifier:

Defense:

Magical Defense:

Class Information

Character Level: 5

Class X - level X
Free Benefits: Makes you punch good or something.
Skill Name Skill Description
Some Skill Does some stuff, probably.
Some Skill 2 Does other stuff.

Fabula Points

Points: X

Gaining Fabula Points:

+1 if you have none at the start of a session.
+1 when a Villain makes an entrance.
+1 when you fumble a Check.
+2 if you surrender at zero HP.

Spending Fabula Points:

Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.
Spend 1 point after performing a Check to invoke a bond and add its strength to the result.
Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.

Experience Points

XP: 0

At the end of each session, you automatically gain 5 XP. Then:

Gain X equal to (Fabula Points spent by the group / # of Player Characters).
Gain XP equal to (Ultima Points spent by Villains).
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.

Bonds

Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.

Person Admiration or Inferiority? Loyalty or Mistrust? Affection or Hatred?
Placeholder

Equipment

Zenit: X

Martial Armor Martial Shields Martial Melee Weapons Martial Ranged Weapons
May Equip:
Equipped Items
Slot Item Description
Accessory
Armor
Main Hand
Off Hand

Arcana & Spells

Name MP Targets Duration Description
Example 0 MP X Y Some spell.

Backpack & Notes