Ezekien "Black Zeke" Forester

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Ezekien "Black Zeke" Forester

Identity

Nightwalker Rogue

Rogue’s Hope

Rogue’s Dodge: Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.

Cloaked

Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. After you make an attack or end a move within line of sight of an adversary, you are no longer Cloaked.

Sneak Attack

Gain a permanent +1 bonus to your damage thresholds.

Shadow Stepper

Shadow Stepper: You can move from shadow to shadow. When you move into an area of darkness or a shadow cast by another creature or object, you can mark a Stress to disappear from where you are and reappear inside another shadow within Far range. When you reappear, you are Cloaked.

Spellcasting

Uses Finesse

Therianthropic Human (Katari/Human Halfblood)

Adaptability

When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.

Retractable Claws

Make an Agility Roll to scratch a target within Melee range. On a success, they become temporarily Vulnerable.

Seaborn

Know the Tides

You can sense the ebb and flow of life. When you roll with Fear, place a token on your community card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.

Attributes

Agility +1

Strength -1

Finesse +2

Instinct 0

Presence +1

Knowledge 0

Secondary

Evasion 12

HP 6

Stress 6

Hope 6

Armor 3 (Flexible)

Thresholds 5/11

Experiences

Partly a Cat Monster +2, Self-Taught Illusionist +2

Equipment

Torch, 50 feet of rope, Basic supplies (tent, bedroll, tinderbox, rations, etc.), Minor Stamina Potion, Handful of Gold, Grappling Hook, Dagger (Finesse Melee - d8+1 phy - One-Handed), Small Dagger (Finesse Melee - d8 phy - One-Handed - Paired: +2 to primary weapon damage to targets within Melee range) Gambeson Armor (Thresholds 5/11 - Score 3 Flexible: +1 to Evasion)

Domains

Midnight

Rain of Blades

Level 1 Midnight Spell Recall

Recall Cost: 1

Spend a Hope to make a Spellcast Roll and conjure throwing blades that strike out at all targets within Very Close range. Targets you succeed against take d8+2 magic damage using your Proficiency. If a target you hit is Vulnerable, they take an extra 1d8 damage.

Uncanny Disguise

Level 1 Midnight Spell

Recall Cost: 0

When you have a few minutes to prepare, you can mark a Stress to don the facade of any humanoid you can picture clearly in your mind. While disguised, you have advantage on Presence Rolls to avoid scrutiny. Place a number of tokens equal to your Spellcast trait on this card. When you take an action while disguised, spend a token from this card. After the action that spends the last token is resolved, the disguise drops.

Grace

Enrapture

Level 1 Grace Spell

Recall Cost: 0

Make a Spellcast Roll against a target within Close range. On a success, they become temporarily Enraptured. While Enraptured, a target’s attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can mark a Stress to force the Enraptured target to mark a Stress as well.

Fluff

Details

He/Him. Human-green and hazel eyes with cat slit pupils. Hair the same color as his black-and white pointed ears and tail, and tuxedo patterns on the fur he grows. Wears old fisherman's clothers under his armor and a scarf. Generally shows a standoffish personality except to those he trusts. Occasionally shows cat habits, and if people notice, he starts exaggerating them to dare them to comment. Fascinated with magic and monsters, especially illusion magic and fae-related monsters.

Background

What did you get caught doing that got you exiled from your home community?

"It's more what I am. I was infected with therianthropy when I was nine and have spent my life since then just...being the outsider. There's a lot of us in Cormorant, but most of them are beggars or mostly woodsmen to get away from the way people look at us with pity or fear. But it also gives a touch of fae magic - and unfortunately, showing you're embracing your fae side makes people superstitious. Such as, well, learning how to shadowstep or communicating with illusion monsters with those shadows. Some still think a therianthrope who does that is turning into a fae beast, especially an intelligent one like a cu sith. So I decided, screw it, I might as well make my monster side my profession."

You used to have a different life, but you've tried to leave it behind. Who from your past is still chasing you?:

"My friend turned worst bully, Luke Vatten, because he couldn't understand why I was coming to make peace with my ears - and never forgave me for infecting his sister when I was still delirious from fever. He thinks he can make a cure from me. He needs to get I'm not sick, I just look weird. But last I checked, he was studying to be a Seraph down south at Clearharbor - that was the only way he could be a doctor and inherit knighthood. Oh yeah, I forgot, he's the son of the baron. Should've started with that."

Who from your past were you most sad to say goodbye to?

"My family. They never exiled me like the village did, they realized it wasn't my fault. But I can't stay there anymore - I'm closer to fae than human now, and really, this way is better for them."

Connections

• What did I recently convince you to do that got us both in trouble?

• What have I discovered about your past that I hold secret from the others?

• Who do you know from my past, and how have they influenced your feelings about me?