New WPM Wender The Wondrous

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Revision as of 00:12, 28 August 2025 by Dersen Lowery (talk | contribs) (Created page with "==Wender the Wondrous== :'''Species''': Human :'''Gender''': Male :'''Class''': Bard :'''Level''': 6 :'''XP''': 14,000 :'''Subclass''': College of Glamour ===Background=== *Merchant **Feat: Lucky ***Luck Points: 3 **Skill Proficiencies: Animal Handling, Persuasion ****Tool Proficiency: Navigator’s Tools *****Equipment: ******Navigator’s Tools *******2 Pouches *******Traveler’s Clothes *******22GP :Add’l equipment at 6th level: *500GP *1d10x25 GP = 125GP :Tri...")
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Wender the Wondrous

Species: Human
Gender: Male
Class: Bard
Level: 6
XP: 14,000
Subclass: College of Glamour



Background

  • Merchant
    • Feat: Lucky
      • Luck Points: 3
    • Skill Proficiencies: Animal Handling, Persuasion
        • Tool Proficiency: Navigator’s Tools
          • Equipment:
            • Navigator’s Tools
              • 2 Pouches
              • Traveler’s Clothes
              • 22GP
Add’l equipment at 6th level:
  • 500GP
  • 1d10x25 GP = 125GP
Trinket: A small cloth doll skewered with needles https://orokos.com/roll/1047094

Human Traits

  • Creature Type: Humanoid
  • Size: Medium (6’, 150#)
  • Speed: 30’
  • Resourceful: You gain Heroic Inspiration whenever you finish a Long Rest
  • Skillful: You gain proficiency in one skill of your choice
  • Versatile: You gain an Origin feat of your choice (see chapter 5). Skilled is recommended.

Feats

Skilled


Skills

Insight Performance* Persuasion* ? ? ? ?

† three free proficiencies

  • Expertise; double proficiency bonus

Base Languages: Common, Dwarvish, Elvish (rares: Sylvan?)

Ability Scores: Standard Array (15, 14, 13, 12, 10, 8)

Merchant:
S: 8 -1 D: 14 +2 C: 12 +1 I: 14 +2 W: 10 0 Ch: 18 +4

Alignment: Neutral Good Proficiency Bonus: +3 Hit Points: (8 + Con) + (5 + Con) * (level - 1) = 39 AC:12 Melee: +2 Ranged: +5 Hit Dice: 6 Bardic Die: d8 Saving Throw Proficiencies: Dexterity, Charisma

Skill Proficiencies: Choose any 3 Skills Tool Proficiencies: Choose any 3 musical instruments Armor Proficiency: Light Armor Starting Equipment: Leather Armor, 2 Daggers, Musical Instrument, Entertainer’s Pack, 19GP


Bard Cheese: Bardic Inspiration (Bonus Action): A number of times per “day” per Charisma bonus, inspire another creature within 60’ who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can only have one Bardic Inspiration at a time. Once within the next hour when the creature fails a a d20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20. The die is expended when it’s rolled. Spellcasting: Cantrips: Dancing Lights, Vicious Mockery Spell Slots for Prepared Spells (10): 0: 3 1: 4 2: 3 2: 3 Expertise: in two Proficiencies: Performance, Persuasion Jack of All Trades: Add half Proficiency Bonus, rounding down, to any ability check you make that uses a skill proficiency you lack, and which doesn’t otherwise use your Proficiency Bonus. Bard Subclass: College of Lore Bonus Proficiencies (3) Cutting Words Magical Discoveries

Ability Score Improvement: Font of Inspiration: Regain all expended uses of Bardic Inspiration after a short or long rest. Can expend a spell slot to regain one expended use. Subclass Feature:

0: Vicious Mockery Mending Mage Hand

1: Comprehend Language Dissonant Whispers Unseen Servant Heroism 2: Invisibility Knock Suggestion 3: Dispel Magic Glyph of Warding Leomund’s Tiny Hut


Equipment: Leather Armor Spear Dagger x2 Shortbow