New WPM Wender The Wondrous
Wender the Wondrous
- Species: Human
- Gender: Male
- Class: Bard
- Level: 6
- XP: 14,000
- Subclass: College of Glamour
Background
- Merchant
- Feat: Lucky
- Luck Points: 3
- Skill Proficiencies: Animal Handling, Persuasion
- Tool Proficiency: Navigator’s Tools
- Equipment:
- Navigator’s Tools
- 2 Pouches
- Traveler’s Clothes
- 22GP
- Navigator’s Tools
- Equipment:
- Tool Proficiency: Navigator’s Tools
- Feat: Lucky
- Add’l equipment at 6th level:
- 500GP
- 1d10x25 GP = 125GP
- Trinket: A small cloth doll skewered with needles https://orokos.com/roll/1047094
Human Traits
- Creature Type: Humanoid
- Size: Medium (6’, 150#)
- Speed: 30’
- Resourceful: You gain Heroic Inspiration whenever you finish a Long Rest
- Skillful: You gain proficiency in one skill of your choice
- Versatile: You gain an Origin feat of your choice (see chapter 5). Skilled is recommended.
Feats
Skilled
Skills
Insight Performance* Persuasion* ? ? ? ?
† three free proficiencies
- Expertise; double proficiency bonus
Base Languages: Common, Dwarvish, Elvish (rares: Sylvan?)
Ability Scores: Standard Array (15, 14, 13, 12, 10, 8)
Merchant: S: 8 -1 D: 14 +2 C: 12 +1 I: 14 +2 W: 10 0 Ch: 18 +4
Alignment: Neutral Good Proficiency Bonus: +3 Hit Points: (8 + Con) + (5 + Con) * (level - 1) = 39 AC:12 Melee: +2 Ranged: +5 Hit Dice: 6 Bardic Die: d8 Saving Throw Proficiencies: Dexterity, Charisma
Skill Proficiencies: Choose any 3 Skills Tool Proficiencies: Choose any 3 musical instruments Armor Proficiency: Light Armor Starting Equipment: Leather Armor, 2 Daggers, Musical Instrument, Entertainer’s Pack, 19GP
Bard Cheese:
Bardic Inspiration (Bonus Action): A number of times per “day” per Charisma bonus, inspire another creature within 60’ who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can only have one Bardic Inspiration at a time. Once within the next hour when the creature fails a a d20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20. The die is expended when it’s rolled.
Spellcasting:
Cantrips: Dancing Lights, Vicious Mockery
Spell Slots for Prepared Spells (10):
0: 3
1: 4
2: 3
2: 3
Expertise: in two Proficiencies: Performance, Persuasion
Jack of All Trades: Add half Proficiency Bonus, rounding down, to any ability check you make that uses a skill proficiency you lack, and which doesn’t otherwise use your Proficiency Bonus.
Bard Subclass: College of Lore
Bonus Proficiencies (3)
Cutting Words
Magical Discoveries
Ability Score Improvement: Font of Inspiration: Regain all expended uses of Bardic Inspiration after a short or long rest. Can expend a spell slot to regain one expended use. Subclass Feature:
0: Vicious Mockery Mending Mage Hand
1: Comprehend Language Dissonant Whispers Unseen Servant Heroism 2: Invisibility Knock Suggestion 3: Dispel Magic Glyph of Warding Leomund’s Tiny Hut
Equipment:
Leather Armor
Spear
Dagger x2
Shortbow