Into the Storm:Vali
Rank
- Human Cleric 5
- XP: 16,346/25,000
- XP Modifier: +5%
- Alignment: Lawful
- Retainer of Ilyush
Attributes
- 07 STR (-1) (18 with Gauntlets of Ogre Power)
- 09 INT
- 13 WIS (+1)
- 12 DEX
- 09 CON
- 12 CHA
Skills
- Languages
- Common
- General Skills
- Alchemy (INT, Proficient): Is used to identify, isolate, and work with alchemical substances. Is useful when synthesizing poisons and creating magical potions
- Healing (WIS, Skilled): On a successful roll, the character heals 1d3 hp
- Class Abilities
- Turn Undead
- Cleave
- Can create potions associated with clerical magic
- Knacks
- Lay on Hands: The character is able to heal damage equal to their Hit Dice x 2 each day by touching another creature. This damage may be divided up between targets
- Spontaneous Casting: Pick one of the following spells at each level the character is capable of casting:
- 1st. command, cure light wounds, light, protection from evil, sanctuary
- 2nd. augury, bless, delay poison, find traps, holy chant
- The character can cast these spells without preparing them in advance, simply by expending a currently memorized spell in a slot of the same level
Combat
- AC 17 (21 w/ shield)
- HP 20
- Movement Rate: 60'/20'
- Initiative Modifier: 0
- Attack Bonus: +2
- Attacks
- Primary Melee Attack: Mace +1 | +6 to hit | 1d6+5 dmg
- Primary Ranged Attack: Crossbow | +1 to hit | 1d6+1 dmg | 5'-80'/81'-160'/161'-240' range
- Saves:
- 13 Petrification & Paralysis
- 10 Poison & Death
- 15 Blast & Breath
- 11 Staves & Wands
- 13 Spells
Spells
- First Level: 2 Spells Per Day
- Can choose any first level spells but must declare at the beginning of the day
- Second Level: 2 Spells Per Day
- Can choose any second level spells but must declare at the beginning of the day
Magic Items
- Mace +1, Disrupting
- Used against undead: On a successful hit, the mace inflicts double damage and has a chance of destroying the monster (save versus death or be instantly annihilated)
- Gauntlets of Ogre Power
- A character who wears these gauntlets has a Strength score of 18. This grants all the usual bonuses, including:
- Melee attacks: +3 bonus to attack and damage rolls, in melee
- Unarmed attacks: Deal 1d2+3 damage
- Extra weight: The character’s ability to carry weight is increased by 1,000 coins.
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Plate Mail +1
- Gauntlets of Ogre Power
- Spear
- Mace +1, Disrupting
- Shield
- Crossbow
- Case w/30 bolts
- Backpack
- Holy Symbol
- Lantern
- Mirror, steel
- Oil flask x5
- Rope, 50'
- Sack, large x2
- Sack, small x2
- Tinder box
- Waterskin
Mount
- Gleb | Horse, riding | 240'/80' movement | 3,000 cn max load
- Saddle and bridle
- Saddle bags (300 cn)
- Rations, iron (14/14)
Money
- 139 gp from gold teeth and necklace
- 6,714 gp in gems from sale of the Ancestor Spear
- -10 for shield
Experience
- 7,196 xp from sale of treasure and the Ancestor Spear