Into the Storm: Leo

From RPGnet
Revision as of 02:50, 12 November 2025 by Sulldawga (talk | contribs) (Skills)
Jump to navigation Jump to search

Into_the_Storm

Rank

  • Human Fighter 5
  • XP: 17,605/32,000
  • XP Modifier: +5%
  • Alignment: Lawful
  • Retainer of Ilyush

Attributes

  • 13 STR (+1)
  • 11 INT
  • 09 WIS
  • 16 DEX (+2)
  • 18 CON (+3)
  • 09 CHA

Skills

  • Languages
    • Common
  • General Skills
    • Riding: Can attack from horseback
    • Survival: Butchery, Herbalism, Naturalist, Navigation, Tracking, Wilderness Survival (all at Skilled)
  • Class Abilities
    • Cleave once per round, up to 5 times per day
    • Can negate a single physical attack, once per day
    • When fighting with 2H weapons, roll damage with advantage
    • Fighting Style: Ranged (+1 bonus to hit with ranged weapons, may fire into melee with no penalty)
    • Combat Maneuvers:
    • Disarm (DEX, Proficient)
      • On a successful attempt the target drops their weapon or shield (attacker’s choice)
      • Dropped weapons land a number of feet away equal to the difference between the roll and the target number set by the attacker's skill
      • If the weapon drops within 5’ of the target they may pick it up during their next turn, but the process of doing so imposes a –2 penalty to their AC for the remainder of the round; if more than 5’ away they cannot reach their weapon without disengaging from melee
    • Knock-out (DEX, Skilled)
      • Using a blunt weapon or the flat of a blade, or a hand-to-hand attack, the attacker attempts to render a target temporarily unconscious.
      • The maneuver only affects living targets.
      • The roll suffers a penalty of 1d4, in addition to any other penalties
      • If successful, the target takes 1 point of damage and is rendered unconscious for 1d12 rounds
    • Precise Shot (DEX, Proficient)
      • On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so)
      • This roll is only made once per round; a normal attack roll is still needed
  • Knacks
    • Lucky: The character can reroll any attack, damage, or saving throw they make once per day
    • Toughness: rolls d10 for HP

Combat

  • AC: 19 (21 w/shield)
  • HP: 14
  • Movement Rate: 60'/20'
  • Initiative Modifier: +1
  • Attack Bonus: +1
  • Attacks
    • Primary Melee Attack: Longsword +1| +3 to hit | 1d8+2 dmg
    • Primary Ranged Attack: Crossbow +2| +5 to hit | 1d6+3 dmg | 5'-70', 71'-140', 141'-210' range
  • Saves:
    • 13 Petrification & Paralysis
    • 11 Poison & Death
    • 14 Blast & Breath
    • 12 Staves & Wands
    • 15 Spells

Magic Items

  • Crossbow +2, Accuracy
    • Attack rolls at long range: The normal –1 range modifier does not apply
    • Maximum range: Is not increased by the enchantment
  • Ring of Warmth
    • The wearer will be completely comfortable and can maintain normal body temperature even in conditions of extreme cold
    • Grants the ability to regenerate cold based damage at a rate of 1 hp per turn
    • Grants a +2 to all saving throws vs cold based attacks
    • Reduces damage from cold based attacks by -1 per die (minimum damage of 1 point per die)
  • Ring of Fire Resistance
    • Normal fire: Unharmed by non-magical fire
    • Save bonus: Gain a +2 bonus to all saving throws versus fire-based magical or breath attacks
    • Fire-based damage: Is reduced by 1 point per damage die rolled. (Each die inflicts a minimum of 1 hit point damage.)

Equipment

  • Gear, Armor, Weapons
    • Plate Mail +1
    • Shield +1
    • Longsword +1
    • Crossbow +2, Accuracy
    • Quiver w/30 bolts
    • Backpack
    • Hammer, small
    • Iron spikes x12
    • Lantern
    • Oil flask x5
    • Rope, 50'
    • Tinder box
    • Waterskin

Mount

  • Balto | Horse, riding | 240'/80' movement | 3,000 cn max load
    • Saddle and bridle
    • Saddle bags (300 cn)
    • Rations, iron (14/14)

Money

  • 139 gp from gold teeth and necklace
  • 4,214 gp in gems from sale of the Ancestor Spear

Experience

  • 4,571 xp from sale of treasure and the Ancestor Spear