Lisa Jenkins
Lisa Jenkins
Concept: Sneaky files clerk
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Aspirations
Short-Term Aspiration:
Short-Term Aspiration:
Long-Term Aspiration:
The Curse
Entanglement:
Curse Dice:
Damnation
As ceaseless predators, Primal feel the impulse to snarl, snap, lash out, and exert their primacy, no matter their surroundings. This may take the form of mental belittlement, social intimidation, or physical assault, with different impulses present in each Family’s Creature. Any time the character’s curse dice pool reaches 0, the need to exert themselves as a force of nature takes over. The character shifts into a wild form heavily influenced by the Creature, being an elemental beast at its most mind-fracturing (imposing the Dazed status effect on any mortal who witnesses the shift if their bond rating with the Primal is lower than 2). The player assigns shifts based on the character’s Major Path. She suffers a Major Complication on her next action. If not bought off, the Creature dictates the kind of aggressive impulse the Primal should take. She cannot gain curse dice until this Damnation is resolved
Resolution:
The Primal must satisfy the elemental Creature’s impulse. She must complete an action that imposes at least 1 injury and a status effect that differs depending on her Major Path. Completing this action allows her to revert to her human form. The Primal recovers 1 curse die and resolves her Damnation. If the action inconveniences her crew, she gains 1 Momentum as well.
Inheritance
The Creature heightens a Primal’s senses, driving them to curiosity and exploration. These exceptional hunters and trackers can’t miss the smallest clues. When taking an action to hunt or track a target, add the Primal’s Entanglement as hits that apply before the roll. Additionally, the first time in a session a Primal gains a piece of evidence, they may gain a second without spending anything.
Torments
Accursed Torment
Personal Torment
Spells
| Spell | Cost | Attunements | Effect | Advances |
|---|---|---|---|---|
Lineage/Family Special Traits
Attributes
Intellect: '
Cunning: '
Resolve: '
Might: '
Dexterity: '
Stamina: '
Presence: '
Manipulation: '
Composure: '
Skills
Artistry (F): '
Athletics: '
Close Combat (L,F): '
Culture (R): '
Empathy (L,R): '
Enigmas: '
Esoterica: '
Larceny: 0
Leadership: '
Medicine: 0
Persuasion(L,F,R): '
Pilot: 0
Ranged Combat: 0
Science: 0
Survival: 0
Technology: 0
Other Traits
Defense
Integrity
Injuries
Armor ---
Bloodied OO
Wounded OO
Maimed OO
Near Death O
Taken Out O
Edges
Contacts
Bonds
Bond - 0 notes
Gear
Paths
Primal (Major) Sphinx (Minor)
Role
Path Skills: Athletics, Close Combat, Science
Path Attributes: Mental 2, Physical 6, Social 2
Extra Skills:
