Earl Grey

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Earl Grey

Concept: Grey alien refugee, hiding on Earth from humans and his own kind as SM&M's IT Manager.

Aspirations

Short-Term Aspiration: Use tech to solve a problem.

Short-Term Aspiration: Use tech to cause a problem (for the bad guys).

Long-Term Aspiration: Reform or shut down the other wayward Greys.

The Curse

Entanglement: 1

Curse Dice: 1

Damnation

Fully Liminal: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. Mortals gain Terrified status, Bonds of 3 or more --> 1, Bonds of 2 or more --> 0.

Resolution: Give medical or psychological care to a person or group.

Inheritance

Flatspace Storage: Bleed 1 curse die to extract a +2 Enhancement item from "hammerspace" for related tasks. It possesses 2 tags and it can be weapons, armor, or tools.

Torments

Lineage Torment: Higher Thoughts- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game.

Personal Torment: Only Logical- shut down and become cold and emotionless toward friends.

Spells

Spell Cost Attunements Effect Advances

Lineage/Family Special Traits

Attributes

Intellect: 5 (hyper-intelligent)

Cunning: 5 (hyper-intelligent)

Resolve: 1 (uncommitted to dogma)

Might: 1 (skinny non-combatant)

Dexterity: 1 (slow non-combatant)

Stamina: 5 (resistant alien physiology)

Presence: 1 (non-forceful personality)

Manipulation: 4 (clever)

Composure: 4 (logical, self-composed)

Skills

Artistry: 0

Athletics: 0

Close Combat: 0

Culture: 0

Empathy: 0

Enigmas: 5

Esoterica: 3

Larceny: 0

Leadership: 0

Medicine: 2

Persuasion: 0

Pilot: 0

Ranged Combat: 0

Science: 0

Survival: 0 (start of 1st session: 1 dot of Survival Tweaked to Enigmas)

Technology: 5

Other Traits

Defense 1

Integrity 1

Injuries

Armor ---

Bloodied OO

Wounded OO

Maimed OO

Near Death O

Taken Out O

Edges

Anonymity 3: Greyed Out to hide from humans and aliens, hard to track online or in person.

Heirloom 1 (shadowform armor): Biomorphic silver alien flight suit, adapts to current guise.

Unusually Secure Headquarters 1: Off-premises team haven.

Contacts

The Dark Dark Web 3: Illicit cyber connections. Tags: investigator, fence, sneaky

The Grey Market 2: Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. Tags: investigator, informant

Bonds

1 PC - 2

All other PC's - 1

Gear

Biomorphic silver flight suit: Armor 1,tags: Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).

Hypospray (healing): +3 Enhancement to healing (+1 from Exceptional), tags: Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).

Hypospray (soporific): +2 Enhancement to melee, tags: Elemental Attunement-air (counts as Elemental for purposes of bypassing armor), Poison (for 1-3 hits, inflict the Fast-Acting Toxin status).

Phazer (Stun): +2 Enhancement to ranged attacks, tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Stunning (for 2 hits, inflict the Stunned status).

Phazer (Disintegrate): +2 Enhancement to ranged attacks, tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Deadly (may apply the Aggravated Wound status instead of dealing damage).

Non-copyright Infringing "Light Sword": +2 Enhancement to melee attacks, tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Deadly (may apply the Aggravated Wound status instead of dealing damage).

Paths

Lineage

Path Skills: (Artistry, Athletics, Esoterica)

Path Attributes: (Physical 1, Social 3)

Family (Primary)

Path Skills: (Enigmas, Medicine, Survival)

Path Attributes: (Mental 5, Physical 2, Social 3)

Role (IT Specialist, custom)

Path Skills: (Technology, Science, Larceny)

Path Attributes: (Mental 3, Physical 1))

Backstory

stuff