Earl Grey
Earl Grey
Concept: Grey alien refugee, hiding on Earth from humans and his own kind as SM&M's IT Manager.
Aspirations
Short-Term Aspiration: Use tech to solve a problem.
Short-Term Aspiration: Use tech to cause a problem (for the bad guys).
Long-Term Aspiration: Reform or shut down the other wayward Greys.
The Curse
Entanglement: 1
Curse Dice: 1
Damnation
Fully Liminal: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. Mortals gain Terrified status, Bonds of 3 or more --> 1, Bonds of 2 or more --> 0.
Resolution: Give medical or psychological care to a person or group.
Inheritance
Flatspace Storage: Bleed 1 curse die to extract a +2 Enhancement item from "hammerspace" for related tasks. It possesses 2 tags and it can be weapons, armor, or tools.
Torments
Lineage Torment: Higher Thoughts- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game.
Personal Torment: Only Logical- shut down and become cold and emotionless toward friends.
Spells
| Spell | Cost | Attunements | Effect | Advances |
|---|---|---|---|---|
Lineage/Family Special Traits
Attributes
Intellect: 5 (hyper-intelligent)
Cunning: 5 (hyper-intelligent)
Resolve: 1 (uncommitted to dogma)
Might: 1 (skinny non-combatant)
Dexterity: 1 (slow non-combatant)
Stamina: 5 (resistant alien physiology)
Presence: 1 (non-forceful personality)
Manipulation: 4 (clever)
Composure: 4 (logical, self-composed)
Skills
Artistry: 0
Athletics: 0
Close Combat: 0
Culture: 0
Empathy: 0
Enigmas: 5
Esoterica: 3
Larceny: 0
Leadership: 0
Medicine: 2
Persuasion: 0
Pilot: 0
Ranged Combat: 0
Science: 0
Survival: 0 (start of 1st session: 1 dot of Survival Tweaked to Enigmas)
Technology: 5
Other Traits
Defense 1
Integrity 1
Injuries
Armor ---
Bloodied OO
Wounded OO
Maimed OO
Near Death O
Taken Out O
Edges
Anonymity 3: Greyed Out to hide from humans and aliens, hard to track online or in person.
Heirloom 1 (shadowform armor): Biomorphic silver alien flight suit, adapts to current guise.
Unusually Secure Headquarters 1: Off-premises team haven.
Contacts
The Dark Dark Web 3: Illicit cyber connections. Tags: investigator, fence, sneaky
The Grey Market 2: Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. Tags: investigator, informant
Bonds
1 PC - 2
All other PC's - 1
Gear
Biomorphic silver flight suit: Armor 1,tags: Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).
Hypospray (healing): +3 Enhancement to healing (+1 from Exceptional), tags: Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).
Hypospray (soporific): +2 Enhancement to melee, tags: Elemental Attunement-air (counts as Elemental for purposes of bypassing armor), Poison (for 1-3 hits, inflict the Fast-Acting Toxin status).
Phazer (Stun): +2 Enhancement to ranged attacks, tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Stunning (for 2 hits, inflict the Stunned status).
Phazer (Disintegrate): +2 Enhancement to ranged attacks, tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Deadly (may apply the Aggravated Wound status instead of dealing damage).
Non-copyright Infringing "Light Sword": +2 Enhancement to melee attacks, tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Deadly (may apply the Aggravated Wound status instead of dealing damage).
Paths
Lineage
Path Skills: (Artistry, Athletics, Esoterica)
Path Attributes: (Physical 1, Social 3)
Family (Primary)
Path Skills: (Enigmas, Medicine, Survival)
Path Attributes: (Mental 5, Physical 2, Social 3)
Role (IT Specialist, custom)
Path Skills: (Technology, Science, Larceny)
Path Attributes: (Mental 3, Physical 1))
Backstory
stuff