NX PC07
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| Name: Faith "Lia" Guerrero | ||
| Role: Telekinetic / Support | ||
| Rank: Novice (I) | ||
| Ancestry: Human | ||
| Quote: I don't need a machine to protect people. | ||
| Player: Allen |
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| Hindrance | Type | Description |
|---|---|---|
| All Thumbs | Minor | Lia suffers a –2 penalty when using mechanical or electrical devices. |
| Distinctive Appearance | Minor | Her eyes permanently glow with psionic energy. |
| Heroic | Major | Lia always helps those in need. |
| Mild Mannered | Minor | Lia is quite polite and soft-spoken. –2 to Intimidation rolls. |
| Quirk | Minor | Deep-seated distrust of modern technology. |
| Small | Minor | Size -1, reduces Toughness by 1. |
| Edge or Power | Type | Description |
| Alertness | Background | +2 to Notice rolls. |
| Elan | Professional | +2 when spending a Bennie to reroll a Trait test. |
| The Best There Is | Power | Lia’s Focus skill is exceptionally powerful. |
| Work the Room | Social | Lia can affect up to five targets with a single Support roll. |
| Telekinesis | Super Power | STR d12+7; 24" Range; Heavy Weapon; Fine Control. |
| Force Field | Super Power | Area (LBT); Selective. Provides protection from attacks. |
| Flight | Super Power | Pace 24"; -1 to be hit while airborne. |
| Extra Actions | Super Power | Lia can take 2 additional actions per round without Multi-Action penalties. |
| Super Skill: Focus | Super Power | Increases Focus die types. |
| Super Skill: Persuasion | Super Power | Increases Persuasion die types. |
| Item | Type | Weight | # Carried | Notes |
|---|---|---|---|---|
| Body Armor | Armor | 4 | 1 | +4 Armor. |
| Cellular Phone | Personal | 0.5 | 1 | Used with reluctance. |
| Cash | Wealth | -- | -- | $500 |
Bio
Faith "Lia" Guerrero is a powerful telekinetic who prefers the strength of her mind over the complexity of machines. Gifted—or perhaps cursed—with eyes that radiate a constant psionic glow, she has never quite fit into a world obsessed with technology. Her heroic nature and mild-mannered disposition make her a stabilizing force on any team, even as she grapples with a deep-seated suspicion of the gear her teammates rely on.
Personal Motivations
- Master her telekinetic abilities to better protect the innocent.
- Overcome her discomfort with X-COM's advanced technology for the sake of the mission.
- Ensure her glowing eyes don't make her a liability in stealth situations.