SHoD PC09
Sister Calder, Warrior Monk[edit]
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Pace: 6 (d6 running die); Parry: 8(1); Toughness: 9(2)
Hindrances: Heroic, Loyal, Vow (Monastic vows)
Edges: Alertness, Brave, Strong Willed, Mystic Powers (Monk)
Skills: Athletics d8, Battle d4, Common Knowledge d6, Fighting d10, Healing d4, Intimidation d6, Notice d6, Persuasion d4, Riding d4, Stealth d6, Thievery d6
Languages: Common d8 (native), Elven d6, Dwarven d6, Goblin d6
Gear: Adventurer's pack, healer's kit, leather armor (jacket, leggings, cap), masterwork quarterstaff (AP 1, use spear stats), Monk's Belt (+1 Toughness, Uncanny Reflexes edge), potion of healing, thieves' tools. Horse with tack and saddlebags
Background: Orphaned in the Last War, rough street kid before finding the Order of Harmonia, proved to actually be well suited to this despite her background. Still someone who wants to be out doing things, which is why she's here and not another member of the Order.
Monastic Vows: Strive to excel. Do nothing by half-measures; a task worth undertaking is a task worth dedicating your utmost to. (as with clerical vows to Dol Arrah)
Fight those who would bring harm to the weak or the innocent. To die doing your duty here is a good death.
Material wealth is a distraction from spiritual development. (may not accumulate wealth over d6)
Bring honor to the Order and to Dol Arrah, not shame. (similar to Code of Honor's standards, if less concerned with the finer points of "gentlemanly" outside keeping your word, and treating people - including enemies - decently).
Half-Elf stuff
Agile (+2): Increase maximum Agility to d12+1.
Low Light Vision (+1): Ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
Skilled (+1): Start with d4 in one skill (Fighting).