Airships of AMSP
Airships of the Aerial Constabulary
ACS Shenandoah
Pride of the Aerial Constabulary fleet, the ACS Shenandoah is the class airship for the Heavy Airnaught class of combat zeppelins. She serves out of Providence, Colorado, and is part of Task Force 1, which consists of the Shenandoah, the ACS Wellington (a missile Zep), the ACS Mississippi (a Light Airnaught), and the troop ship ACS Arapahoe. Pirates take note, you never take on the Shenadoah by herself, her mates will stand beside her.
Chassis: Huge, ACC/Top Speed: 15/100, Climb: 25, Handling: +0, Toughness: 14/20 (3/1), Engines: 6, Crew: 23, Cost: $72,100
Notes: 2x Extra Engines, Lift Adjustment +10, Increased handling +2, Captain's cabin, 11x crew cabins (double occupancy), 2x searchlights, Armor gondola +1, Armor envelope +1, Cargo Bay 3 spaces (Holds one reload of all weapons + 2 weeks' supply of food)
Weapons:
- 2x Rockets, Right side, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
- 2x Rockets, Left side, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
- 3x 30mm autocanon, Right side, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
- 3x 30mm autocanon, Left side, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
- 1x 30mm autocanon, Bow, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
- 1x 30mm autocanon, Aft, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
- 2x .6" Cal MG, Top, Range 60/120/240, Damage 2d10, RoF 4, Bursts 12 ea., AP 3