Mano a Mano:Character CP

From RPGnet
Revision as of 20:16, 3 July 2007 by 67.40.222.77 (talk) (Character CP)
Jump to: navigation, search

Character CP

Add the CP of the character's Template to the character's total CP.

The character's build allows the character's power, health and agility to be different from the normal template values. Some templates do not allow all these builds. Mechanical characters may be built to exact specifications, while some animals vary in size more than others.

Small Builds        CP  Effect

small               -1  more agility but less health and power
small and powerful  +1  more agility but less health
small and tough     +2  more agility

Weaker Builds       CP

feeble              -9  less agility, health and power
puny                -5  less health and power
delicate            -3  less health
wimpy               -2  less power

Typical Builds      CP

fast (light)        +4  more agility
normal               0
slow (heavy)        -4  less agilty

Athletic Builds     CP

fast and tough      +7  more agility and health
fast and powerful   +6  more agility and power
tough               +3  more health
powerful            +2  more power

Large Builds        CP

big                 +1  more health and power but less agility
big and fast        +5  more health and power
big and very fast   +9  more health, power and agility

Add the CP of the character's ability levels. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate. The template's ability modifier is already included in the template CP. A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.

            Disability      General Ability or Skill

Modifier    4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.