Mano a Mano:Character CP

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Character CP

The CP of the character's template is given in the template.

The CP of a character's build comes from the following table:

CP Build Effect
Small Builds
-1 small more agility but less health and power
+1 small and powerful more agility but less health
+2 small and tough more agility
Weaker Builds
-9 feeble less agility, health and power
-5 puny less health and power
-3 delicate less health
-2 wimpy less power
Typical Builds
+4 fast (light) more agility
0 normal
-4 slow (heavy) less agilty
Athletic Builds
+7 fast and tough more agility and health
+6 fast and powerful more agility and power
+3 tough more health
+2 powerful more power
Large Builds
+1 big more health and power but less agility
+5 big and fast more health and power
+9 big and very fast more health, power and agility

A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.

            Disability      General Ability or Skill

Level       4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.