Mano a Mano:Character CP
Character CP
- Template CP
- The CP of the character's template is given in the template.
- Ability CP
- A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
| Disability | CP | |
|---|---|---|
| -4 | -1000 | |
| -3 | -600 | |
| -2 | -300 | |
| -1 | -100 | |
| Ability | CP | |
| 1 | 100 | |
| 2 | 300 | |
| 3 | 600 | |
| 4 | 1000 | |
| 5 | 1500 | |
| 6 | 2100 | |
| 7 | 2800 | |
| 8 | 3600 |
- Build CP
- The CP of a character's build comes from the following table:
| CP | Build | Effect | |||
|---|---|---|---|---|---|
| small builds | |||||
| -1 | small | more agility but less health and power | |||
| +1 | small and powerful | more agility but less health | |||
| +2 | small and tough | more agility | |||
| weaker builds | |||||
| -9 | feeble | less agility, health and power | |||
| -5 | puny | less health and power | |||
| -3 | delicate | less health | |||
| -2 | wimpy | less power | |||
| typical builds | |||||
| +4 | fast (light) | more agility | |||
| 0 | normal | ||||
| -4 | slow (heavy) | less agilty | |||
| athletic builds | |||||
| +7 | fast and tough | more agility and health | |||
| +6 | fast and powerful | more agility and power | |||
| +3 | tough | more health | |||
| +2 | powerful | more power | |||
| large builds | |||||
| +1 | big | more health and power but less agility | |||
| +5 | big and fast | more health and power | |||
| +9 | big and very fast | more health, power and agility |
- Other CP and missing limbs
- If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -1. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-7 CP), so subtract the difference (6 CP) from his other CP.
- Total CP
- A character's total CP value is the sum of the character's template CP, ability CP and other CP.