Namor, the Sub-Mariner
Brawn 5 Agility 3 Mind 1
Weakness: Amphibious. Namor has a negating weakness to being dry. If he goes more than 24 hours without being immersed in saltwater, he loses his powers and his physical stats drop to B2 A1.
Powers:
- Fly 2 [6 squares] 2pts
- Resistance: Half Damage from: Cold and Pressure (Push) 1pt
- Immunity: Drowning 1pt
- Super Swimming 5 (30 Squares) 5pts
- Super Speed 2 [Limitation: Only while swimming or flying] 1pt
- Skillful 1pt
- Strong-Willed: Mind Shield 1 (x3 Mental Defense)
Skills: Athletics+1/Swimming, Stealth/Move Silently, Science+1/Marine Biology, Social Science+2/Politics
Advantages: Headquarters (Atlantis), Resources,
Disadvantages: Infamy (feared by the surface world), Freak (he is different both from humans and regular Atlanteans)
100 Hits/x5 Soak