PrCs of Scalgard
Bogatyr
Hit Die: d12
Requirements: To qualify to become a bogatyr, a character must fulfill all of the following criteria.
Base Attack Bonus: +2
Feats: Sunder
Skills: Handle Animal 4 ranks, Knowledge (local) 3 ranks.
Class Skills
The bogatyr’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis) and Swim (Str).
Skill Points at Each Level
4 + Int modifier.
Level | BAB | Fort Save |
Ref Save |
Will Save |
Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Feats of Strength, Land's Health |
2nd | +2 | +3 | +0 | +0 | Hero's Courage, Wild Empathy |
3rd | +3 | +3 | +1 | +1 | Giant's Arms |
Cerement
Hit Die: d8
Requirements: To qualify to become a cerement, a character must fulfill all of the following criteria.
Feats: True Believer
Skills: Knowledge (any) 6 ranks, Knowledge (religion) 6 ranks.
Class Skills
The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
Skill Points at Each Level
4 + Int modifier.
Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
---|---|---|---|---|---|---|---|---|---|
0th | 1st | 2nd | 3rd | ||||||
1st | +0 | +2 | +0 | +2 | Domain, Turn Undead | 3 | 1+1 | — | — |
2nd | +1 | +3 | +0 | +3 | Domain | 4 | 2+1 | — | — |
3rd | +2 | +3 | +1 | +3 | Domain, Rebuke Undead | 4 | 2+1 | 1+1 | — |
Dwarven Thane
Hit Die: d12
Requirements: To qualify to become a dwarven thane, a character must fulfill all of the following criteria.
Feats: Ancestral Knowledge
Saves: Fort +2
Skills: Craft (any) 6 ranks, Knowledge (history) 3 ranks.
Class Skills
The dwarven thane’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (architecture and engineering) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Profession (Wis), Sense Motive (Wis).
Skill Points at Each Level
2 + Int modifier.
Level | BAB | Fort Save |
Ref Save |
Will Save |
Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Dwarven Lore, Shrink |
2nd | +2 | +3 | +0 | +0 | Animal Form, Enlarge |
3rd | +3 | +3 | +1 | +1 | Stoneskin |
Red Branch Knight
Hit Die: d10
Requirements: To qualify to become a red branch knight, a character must fulfill all of the following criteria.
Base Attack Bonus: +2
Feats: True Believer
Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.
Class Skills
The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Skill Points at Each Level
2 + Int modifier.
Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Detect Chaos, Aura of Courage, Battlecaster | +1 level of existing class |
2nd | +2 | +3 | +0 | +0 | Divine Grace, Divine Health | - |
3rd | +3 | +3 | +1 | +1 | Paladin Spell List, Turn Undead | +1 level of existing class |
Rime Hag
Hit Die: d8
Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.
Feats: True Believer
Skills: Knowledge (religion) 3 ranks, Ride 2 ranks.
Class Skills
The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Skill Points at Each Level
2 + Int modifier.
Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
---|---|---|---|---|---|---|---|---|---|
0th | 1st | 2nd | 3rd | ||||||
1st | +0 | +2 | +0 | +2 | Domain, Evil Eye | 3 | 1+1 | — | — |
2nd | +1 | +3 | +0 | +3 | Chill Aura, Domain | 4 | 2+1 | — | — |
3rd | +2 | +3 | +1 | +3 | Domain, Scrying | 4 | 2+1 | 1+1 | — |
Stormlord
Hit Die: d8
Requirements: To qualify to become a stormlord, a character must fulfill all of the following criteria.
Feats: True Believer
Skills: Survival 3 ranks.
Class Skills
The Stormlord’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Skill Points at Each Level
2 + Int modifier.
Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
---|---|---|---|---|---|---|---|---|---|
0th | 1st | 2nd | 3rd | ||||||
1st | +0 | +2 | +0 | +2 | Domain, Stormbolt | 3 | 1+1 | — | — |
2nd | +1 | +3 | +0 | +3 | Aura of Rage, Domain | 4 | 2+1 | — | — |
3rd | +2 | +3 | +1 | +3 | Domain, Rebuke Undead | 4 | 2+1 | 1+1 | — |
Swan Maid
Hit Die: d8
Requirements: To qualify to become a swan maid, a character must fulfill all of the following criteria.
Alignment: Any Chaotic
Feats: True Believer
Gender: Female
Skills: Knowledge (nature) 6 ranks, Survival 6 ranks.
Special: Wild Empathy
Class Skills
The Swan Maid’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (the planes), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level
6 + Int modifier.
Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | ||||||
1st | +1 | +0 | +2 | +2 | Resist Nature's Lure, Swanform | 0 | — | — | — |
2nd | +2 | +0 | +3 | +3 | Favored Enemy | 0 | — | — | — |
3rd | +3 | +1 | +3 | +3 | Fey Self, Gifted Cloak | 0 | — | — | — |
Wolf-Sworn
Hit Die: d12
Requirements: To qualify to become a wolf-sworn, a character must fulfill all of the following criteria.
Race: Orc
Alignment: Any Chaotic
Base Attack Bonus: +3
Feats: Cleave
Class Skills
The Wolf-Sworn’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at Each Level
4 + Int modifier.
Level | BAB | Fort Save |
Ref Save |
Will Save |
Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Rage, Scent |
2nd | +2 | +3 | +0 | +0 | Pack Tactics |
3rd | +3 | +3 | +1 | +1 | Threatening Posture |