Trinity:Jikuu

From RPGnet
Revision as of 10:19, 28 August 2007 by GnomeWorks (talk | contribs)
Jump to: navigation, search

The abilities wielded by the users of the force of Time, jikuu is the manipulation of time, space, and celestial bodies.

All jikuu fall into three classifications, known as spheres, which act in a similar manner to schools of magic. Temporal, which involves the manipulation of time; Spatial, which involves the manipulation of space; and Foresight, which involves the gaining of knowledge prior to possessing it.

More indepth rules for jikuu will be added at a later date.

What follows is a descriptive list of all the jikuu available in Trinity.

Jikuu

The following list is in alphabetical order.

Accelerate
  Spatial
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: One round/level (D)
  Saving Throw: None (Harmless)
  Temporal Opposition: Yes (Harmless)
  Jikuu Points: 1
  
  The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate 
  for one round/level.
Bomb
  Spatial [Compression]
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature
  Duration: Instantaneous
  Saving Throw: Reflex half
  Temporal Opposition: No 
  Jikuu Points: 1
  
  You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful 
  Reflex save halves this damage.
Chronosense
  Temporal (Detection)
  Level: Tmp 1
  Casting Time: 1 swift action
  Range: Personal
  Area: 60 ft radius emanation
  Duration: 1 minute/level (D)
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual 
  time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
  effect relative to actual time.
Decelerate
  Spatial
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: One round/level (D)
  Saving Throw: Will negates
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  The targeted creature's ability to move through space is hamepered. Its speed is halved (round down to the nearest 5 ft) 
  for one round/level. 
Deja Vu
  Temporal
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature
  Duration: One round
  Saving Throw: Will negates
  Temporal Opposition: Yes 
  Jikuu Points: 1
  
  You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the 
  situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject 
  has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject 
  can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
Detect Jikuu
  Temporal (Detection)
  Level: Tmp 1
  Casting Time: 1 move action
  Range: 60 ft.
  Area: Cone-shaped emanation
  Duration: Concentration, up to 1 round/level (D)
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any 
  objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
  
  1st round
  Presence or absence of spatial or temporal manipulation.
  
  2nd round
  Number of different jikuu auras and the power of the most potent.
  
  3rd round
   The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make 
  Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or 
  15 + half caster level for a nonjikuu effect.)
  
  This jikuu otherwise functions as Detect Magic.
Dimension Swap
  Spatial
  Level: Tmp 2
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: You and one ally in range, or any two allies in range; see text
  Duration: Instantaneous
  Saving Throw: Will negates (harmless, object)
  Temporal Opposition: Yes (harmless, object)
  Jikuu Points: 2
  
  You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap 
  the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects, 
  but not other creatures.
Fold Space
  Spatial
  Level: Tmp 2
  Casting Time: 1 full-round action
  Range: Close (25 ft. + 5 ft./2 levels)
  Area: Up to one 5-ft square/level (S)
  Duration: 1 round/level (D)
  Saving Throw: None
  Temporal Opposition: Yes (object)
  Jikuu Points: 2
  
  You cause space to fold in on itself.
  When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
  Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
  space-time continuum for 1 round/level.
  Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
  squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
  to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
  squares against their range increments; and area-of-effect effects do not count these squares against their area. 
Hustle
  Temporal
  Level: Tmp 2
  Casting Time: 1 swift action
  Range: Personal
  Targets: You
  Effect: 1 extra move action
  Temporal Opposition: Yes
  Jikuu Points: 2
  
  You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to 
  move away from your foe does provoke attacks of opportunity.
Identify Jikuu
  Foresight
  Level: Tmp 2
  Casting Time: 5 minutes
  Range: Touch 
  Targets: One touched object
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 2
  
  The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
  appropriate), and how many charges are left (if any).

  Identify Jikuu does not function when used on an artifact. 
Lethargy
  Spatial
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: Instantaneous
  Saving Throw: Fort negates
  Temporal Opposition: Yes 
  Jikuu Points: 1
  
  You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability 
  damage to Dexterity. A successful Fortitude save negates this effect.
Moment
  Temporal
  Level: Tmp 1
  Casting Time: 1 swift action
  Range: 0 ft.
  Targets: Caster
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
  your initiative). 
Pause
  Temporal
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature + one creature/two levels (maximum five creatures)
  Duration: Instantaneous
  Saving Throw: Will negates
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
  At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
  this jikuu.
Phase Shift
  Spatial
  Level: Tmp 2
  Casting Time: 1 standard action
  Range: Personal
  Effect: A solid surface, not thicker than 1'
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 2
  
  You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other 
  side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your 
  original position.
Slow
  Temporal
  Level: Tmp 2
  Casting Time: 1 standard action
  Range: Close (25 ft. + 5 ft./2 levels)
  Targets: One creature/level, no two of which can be more than 30 ft. apart
  Duration: 1 round/level (D)
  Saving Throw: Will negates
  Temporal Opposition: Yes 
  Jikuu Points: 2
  
  An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or
  standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack
  rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which
  affects the creature’s jumping distance as normal for decreased speed.

  Multiple slow effects don’t stack. Slow counters and dispels haste. 
Speed
  Spatial
  Level: Tmp 2
  Casting Time: 1 standard action
  Range: Close (25 ft. + 5 ft./2 levels)
  Targets: One creature
  Duration: One minute/level (D)
  Saving Throw: Will negates (harmless)
  Temporal Opposition: Yes (harmless)
  Jikuu Points: 2
  
  You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to 
  Dexterity for the duration of the jikuu.
Temporal Edit
  Temporal
  Level: Tmp 2
  Casting Time: 1 swift action
  Range: Personal
  Targets: You
  Effect: A full round's worth of actions
  Temporal Opposition: Yes
  Jikuu Points: 2
  
  You may only use this jikuu at the end of your turn.

  All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken 
  is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions,
  but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers
  as such for anyone using chronosense. You are now free to retake your actions; you may choose to take the same ones, or 
  different ones.
Time Swap
  Temporal
  Level: Tmp 2
  Casting Time: 1 standard action
  Range: Close (25 ft. + 5 ft./2 levels)
  Targets: You and one ally in range, or any two allies in range; see text
  Duration: Instantaneous
  Saving Throw: Will negates (harmless, object)
  Temporal Opposition: Yes (harmless, object)
  Jikuu Points: 2
  
  You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two 
  allies in range.