Mori Faen
A Seer/Monk from Ket, exiled from his people until he finds inner peace for a dead love. He has fallen among strange companions after capture by pirates, and has learned much -- but not serenity
Stats=
Str 16 +3 Int 18 +4 Dex 14 +2 Con 12 +1 Wis 10 Cha 8 -1
Increase Stat Advancements
4th Wis +1 (13)
8th Wis +1 (14)
Note: Wisdom originally 12, from 10 plus 2 SRD only bonus
Combat stats
Hp 18 + 30 = 48 Speed: 30 feet Armor Class: 14 = 10 +2 [dexterity] +2 [wisdom] Touch AC: 14 Flat-footed: 12 Initiative modifier: +2 = +2 [dexterity]
=Saves
Fortitude save: +6 = 5 [base] +1 [constitution] Reflex save: +7 = 5 [base] +2 [dexterity] Will save: +10 = 8 [base] +2 [wisdom]
Attacks
Attack (handheld): +7 = 4 [base] +3 [strength] Attack (unarmed): +7 = 4 [base] +3 [strength] Flurry of Blows: +5/+5 [includes strength modifier] Attack (missile): +6 = 4 [base] +2 [dexterity] Grapple check: +7 = 4 [base] +3 [strength]
Carrying Capactity=
Light load: 76 lb. or less Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: 230 lb. Lift off ground: 460 lb. Push or drag: 1150 lb.
Appearance
Size: Medium Height: 5' 10" Weight: 195 lb Skin: Brown Eyes: Hair: Black; Curly; Beardless
Character Classes
Monk Level 2
- Hit Points 2x(d8+con Mod(1)) = 18
- Skill Points 20 + Int Mod (4) x 5 = 40
- BAB +1 Fort +3 Ref +3 Will +3
- Unarmed Damage 1d6
- AC Bonus +0
- Unarmored Speed Bonus +0
Psion Level 6
- Hp 6 x (d4 + Con Mod (1)) = 30
- Bab +3 (+4) Fort +2 (+5) +1 Con Ref +2 (+5) +2 Dex Will +5 (+8)
- Power Points / Day 35
- Powers Known 13 (Five must be first, 4 must be 1 or 2, 4 more may be 1-3) Maximum Power Level 3
- Skill Points 6 x(2+int Mod)
Weapon Proficency
Monk: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling PSION: add shortspear.
Powers
Discipline: Clairvoyance
1st-Level Psion/Wilder Powers
- Disable A: Subjects incorrectly believe they are disabled.
- Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
- Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.
2nd-Level Psion/Wilder Powers
- Energy Push A: Deal 2d6 damage and knock subject back.
- Sense Link, Forced: Sense what subject senses.
3rd-Level Psion/Wilder Powers
- Body Adjustment A: You heal 1d12 damage.
- Darkvision, Psionic: See 60 ft. in total darkness.
- Dispel Psionics A: Cancels psionic powers and effects.
- Energy Bolt A: Deal 5d6 energy damage in 120-ft. line.
Seer (Clairsentience) Discipline Powers
First Level
- Destiny Dissonance: Your dissonant touch sickens a foe.
- Precognition: Gain +2 insight bonus to one roll.
Second Level
- Clairvoyant Sense: See and hear a distant location.
- Object Reading A: Learn details about an object’s previous owner.
Skills
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 4 = +4 Balance Dex* 9 = +2 +5 +2 [tumble] Bluff Cha -1 = -1 Climb Str * 8 = +3 +5 Concentration Con 12 = +1 +11 Craft_1 Int 4 = +4 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Diplomacy Cha 1 = -1 +2 [sense motive] Disguise Cha -1 = -1 Escape Artist Dex * 2 = +2 Forgery Int 4 = +4 Gather Information Cha 10 = -1 +11 Heal Wis 2 = +2 Hide Dex * 7 = +2 +5 Intimidate Cha -1 = -1 Jump Str * 5 = +3 +2 [tumble] Knowledge (dungeoneering) Int 8 = +4 +4 Listen Wis 13 = +2 +11 Move Silently Dex * 2 = +2 Perform_1 Cha -1 = -1 Ride Dex 2 = +2 Search Int 4 = +4 Sense Motive Wis 7 = +2 +5 Spot Survival Wis Wis 13 = 2 = +2 +2 +11 Swim Str ** 3 = +3 Tumble Dex * 7 = +2 +5 Use Rope Dex 2 = +2
Knowledge (psionics) Int 10 = +4 +6 Psicraft Int 12 = +4 +6 +2 [know psi]
Languages
Common, Draconic, Elf, Goblin, Ogre, Lizard Man, Old Baklundish
Feats & Class Features
Monk Bonus Feat (1) Improve Grapple Monk Flurry of Blows (-1/-1) Monk Unarmed Strike Monk Evasion Monks Bonus Feat (2) Deflect Arrow
Psion Bonus Feat (1) Psionic Fist PsionBonus Feat (5) Psicrystal Affinity
Human Bonus Feat:
Feat Level (1)
Feat Level (4)
Feat Level (7)