Mano a Mano:Character CP
Character CP
- Total CP
- A character's total CP value is the sum of the character's template CP and character CP.
- Template CP
- The CP of the character's template is usually copied with the template, but can also be calculated by adding up the character's template ability CP, template health CP, template speed CP, template agility CP, template power CP, and template natural weapon CP, template dexterity CP and template natural armor CP. (See Game Design/Templates/Template CP.)
- Missing Limbs
- If the character is missing limbs described in their original template, update or recalculate their template CP.
- Character CP
- Character CP is the sum of character reach CP, character agility CP, character health CP, character power CP, and character ability CP.
- Reach CP
- Each natural weapon longer or shorter than the template reach has a character reach and character reach CP. Every meter of reach is worth 200 CP, every tenth of a meter of reach is worth 20 CP, and every centimeter of reach is worth 2 CP. For example, if the template reach of a weapon is 1.5 m then the character reach of that weapon for a very big character would be 1.8 m (+20% of 1.5 m is 0.3 m longer) with a character reach CP of 60.
- Agility CP
- Character agility CP is based on the character's agility modifier.
Agility | -3 | -2 | -1 | 0 | +1 | +2 | +3 |
CP | -1200 | -600 | -200 | 0 | 200 | 600 | 1200 |
- Health CP
- Each point of health is worth 200 CP. For example a tiny, feeble character has a -7 character health modifier and -1400 character health CP.
- Power CP
- Character power CP is based on the character's power modifier.
Power | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 |
CP | -2000 | -1200 | -600 | -200 | 0 | 200 | 600 | 1200 | 2000 |
|
CP | Disability | |
---|---|---|---|
-1000 | -4 | ||
-600 | -3 | ||
-300 | -2 | ||
-100 | -1 | ||
CP | Ability | ||
100 | 1 | ||
300 | 2 | ||
600 | 3 | ||
1000 | 4 | ||
1500 | 5 | ||
2100 | 6 | ||
2800 | 7 | ||
3600 | 8 |