Mano a Mano:Make a Template
Make a Template - Template Generation Example
This example shows how to generate a character template. (See Game Design/Templates.) I envision a Template of nasty monsters called "Sabretooth Penguins" which are about human sized but stockier, with clawed hands and sharp teeth.
1. Dimensions and Modifiers - Sabretooth Penguins are around 60 kg and 1 meter tall. They don't vary in size as much as humans do, so they have low variance. They are similar to humans in speed, power, health and agility, so we give them 2 speed, 4 power and agility and no health modifier.
2. Abilities - As super-fast waddling predators, Sabertooth Penguins have no lame disability. Their flippers give them a +3 swimming ability modifier.
3. Natural Weapons and Armor - Sabretooth Penguins have clawed hands with 0.5 meters of reach and a manual dexterity modifier of 0. Their teeth and claws are somewhat sharp (3 sharpness.)
4. Character Points (CP) - 2 power, 2 speed, 4 agility and no health modifier are all worth 0 CP. 0.5 m reach is worth 100 CP. 3 sharpness is worth 400 CP. Multiple natural weapons adds 100 CP. Ambidextrous hands with 0 manual dexterity modifier is worth 0 CP. Swimming ability with a +3 modifier is worth 600 CP. The total CP of our new Sabretooth Penguin template is 1200 CP.
NAME _______________________ AGE ______ SEX _____ TEMPLATE Sabretooth Penguin
OCCUPATION(S) _______________________________________________________________
Grip _____ ABILITIES Template Character
Carrying Capacity _____ kg and disabilities CP Mod CP Lvl Mod
Equipment Mass _____ kg swimming ( 600 ) 3 (______) ___ ___
Encumbrance _____ ___________________ (______) ___ (______) ___ ___
Speed-Encumbrance _____ ___________________ (______) ___ (______) ___ ___
Stride _____ ___________________ (______) ___ (______) ___ ___
ground movement _____ m ___________________ (______) ___ (______) ___ ___
water movement _____ m ___________________ (______) ___ (______) ___ ___
air movement _____ m ___________________ (______) ___ (______) ___ ___
climbing movement _____ m ___________________ (______) ___ (______) ___ ___
___________________ (______) ___ (______) ___ ___
Template CP ( 1200 ) ___________________ (______) ___ (______) ___ ___
Character CP (_______) ___________________ (______) ___ (______) ___ ___
Total CP (_______) ___________________ (______) ___ (______) ___ ___
Template Character Template Character
Mass 60 kg _____% _______ kg CP Mod CP Mod Tot
Length 1.0 m _____% _______ m Agility ( 0 ) 4 (______) ___ ___
Type height Speed ( 0 ) 2 ___
Var. low Athletic Abilities ___ Health ( 0 ) 0 (______) ___ ___
Power ( 0 ) 4 (______) ___ ___
NATURAL Template Character
WEAPONS Dex Qty Rch Shp QtyCP RchCP ShpCP CP Rch CP Cmb Pwr
claws&teeth 0 3 0.5 3 ( 100 + 100 + 400 )=( 600 ) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
manual dexterity: best 0 2nd best 0 DexCP =( 0 )
NATURAL ARMOR Abs Cvr AbsCP CP
_____________________________ ___ ___ x (_____)=(______)
_____________________________ ___ ___ x (_____)=(______)
EQUIPMENT special modifiers Qty Mass Heft Cmb Reach Cvr Abs Power Shp
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
STUN | DAMAGE
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