Asharak the Storm-Touched

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Asharak the Storm-Touched: Character in the Shackled City campaign at Play by Web.

Character

  • Asharak the Storm-Touched
  • Chaotic Good Male Human Cleric 5/Stormlord 8
  • Experience:

Abilities

Ability Score Modifier
Strength 16 +3
Dexterity 12 +1
Constitution 18 +4
Intelligence 8 -1
Wisdom 24 +7
Charisma 15 +2

Combat

  • Hit points: 127
  • Initiative: +1
  • Speed: 40 ft (run x4)
  • AC 29 (+11 armor, +5 shield, +1 dex, +2 deflection), touch 13, flat-footed 27
  • Fort +19, Ref +7, Will +20

Base Attack Bonus/Grapple: +9/+12

Melee

+1 Longspear: +14/+9 Two-handed Melee (1d8+5+1d6 Electricity) +1 Shortspear: +13/+8 One-handed Melee (1d6+4+1d6 Electricity)

Ranged

  • Javelin: +12/+7 One-handed Ranged (1d6+5+1d6 Electricity;20/x2)

Skills

Skill Ranks Ability Modifier Misc Total
Concentration 8 Con +4 0 +12
Intimidate 8 Chr +2 0 +10
Knowledge(religion) 8 Int -1 0 +7
Survival 8 Wis +7 0 +15

Languages: Common

Feats

  • Endurance (1st Level)
  • Great Fortitude (1st Level bonus)
  • Martial Weapon Proficiency: Longspear (1st level bonus)
  • Weapon Focus: Longspear (1st level bonus)
  • Domain Spontaneity: War (3rd Level, CD 80)
  • Air Devotion (6th Level, CC 54).
  • Short Haft (9th level, PH2 82)
  • Touch of Healing (12th level, CC62)

Class Features

  • Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing a pre-prepared spell of equal or higher level.
  • Restricted Spells: cannot cast Lawful or Evil spells.
  • Turn Undead(Su): Can turn undead 5 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+7 on a successful check.
  • Enhanced Javelins: Any javelin thrown by you counts as a +2 magic weapon.
  • Electricity Resistance(Ex): You gain Electricity Resistance 15.
  • Shock Weapon(Su): Any spear or javelin used by you is treated as a shock weapon. The weapon loses this ability one round after leaving your hand.
  • Storm Walk(Ex): You and your mount can walk or ride through storms (natural or magical) at your regular movement rate, completely unaffected by high winds (including gust of wind), pounding precipitation or waves, objects driven by the wind (which always seem to miss you), great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury.
  • Thundering Weapon(Su): Any spear or javelin you use is treated as a thundering weapon. The weapon loses this ability 1 round after leaving your hand. Its effects stack with the shock weapon ability.
  • Storm Ride(Sp): You gain the ability to fly during any storm as if using the fly spell. Adverse wind conditions do not affect you.
  • Shocking Burst Weapon(Su): Any spear or javelin you use is treated as a shocking burst weapon. The weapon loses this ability 1 round after leaving your hand. Its effects stack with your thundering weapon ability.

Spells

  • 1st Level
    • Shield of Faith
    • Divine Favor
    • Sign (CSC)
    • Updraft (SC)
    • Shield of Faith
    • Resurgence (SC)
    • Resurgence (SC)
    • Entropic Shield (D)
  • 2nd Level
    • Shield of Faith
    • Shield of Faith
    • Sound Burst
    • Close Wounds (SC)
    • Close Wounds (SC)
    • Consecrate
    • Status (Cast)
    • Gust of Wind (D)
  • 3rd Level
    • Dispel Magic
    • Downdraft (SC)
    • Searing Light
    • Knight’s Move (SC)
    • Magic Vestment (Already cast, on shield)
    • Mass Lesser Vigor (SC)
    • Call Lightning (D)
  • 4th Level
    • Air Walk
    • Freedom of Movement
    • Resistance, Greater (SC, already cast)
    • Panacea (SC)
    • Sound Lance (SC)
    • Sleet Storm (D)
  • 5th Level
    • Righteous Wrath of the Faithful (SC)
    • Righteous Might
    • Greater Command
    • Wall of Stone
    • Ice Storm (D)
  • 7th Level
    • Radiant Assault (SC)
    • Ethereal Jaunt
    • Control Weather (D)

Equipment

  • Full Plate of Easy Travel +3 (12,150 GP)
  • Masterwork Heavy Steel Shield (170 GP)
  • Gauntlets of Ogre Power (4,000 GP)
  • Periapt of Wisdom +4/Health +2 (20,000 GP)
  • Changeling Spear +2 (8,305 GP)
  • Ring of Arming and Protection +2 (13,000 GP)
  • Eternal Wand of Mass Lesser Vigor (10,900 GP)
  • Boots of Striding and Springing (5,500 GP)
  • Scout’s Headband (3,400 GP)
  • Survival Pouch (3,300 GP)
  • Ring of Lightning Flashes and Mystic Lightning (22,750 GP)
  • Rod of Bodily Restoration (3,100 GP)
  • Bag of Holding, Type 1 (2,500 GP)
  • 10 Javelins

Description

  • Age: 26
  • Height: 6'4"
  • Weight: 240 lbs.
  • Patron Deity: Procan

History