B-Grade Combat
COMBAT
- The combat system in B-Grade is a variant of ORE combat (and builds on the previous work i have done on torglike). Here is the combat system. Still a work in progress. Any suggestions would be greatly appreciated.
- Founding Principles:
- Combat should be fast and abstract rather than specific
- Combat should have room for stunts, manuevering, and have a pulp/high adventure/action movie feel.
- Combat should be fairly simple but needs variety
A NOTE ON SPECIAL DICE AND OPTIONAL RULES
- Master Dice are available but are now much rarer and are linked with flaws. You get them at character creation when you choose a template (class). Not all characters get them and only at a price. In B-Grade i have renamed them Hammer Time (HaD) dice in tribute to Hammer films (plus i like the idea of saying Hammer time as often as possible during combat..)
- No squishing dicepools
INITIATIVE
Widest set goes first
HITTING
- As normal
ACTIVE PARRY AND DODGE
- Gobble dice approach
DAMAGE RESULTS
- As normal
WOUNDS
- As normal
ARMOUR
- As normal
WEAPONS
- As normal