B-Grade Combat
COMBAT[edit]
- The combat system in B-Grade is a variant of ORE combat (and builds on the previous work i have done on torglike). Here is the combat system. Still a work in progress. Any suggestions would be greatly appreciated.
- Founding Principles:
- Combat should be fast and abstract rather than specific
- Combat should have room for stunts, manuevering, and have a pulp/high adventure/action movie feel.
- Combat should be fairly simple but needs variety
A NOTE ON SPECIAL DICE AND OPTIONAL RULES[edit]
- Master Dice are available but are now much rarer and are linked with flaws. You get them at character creation when you choose a template (class). Not all characters get them and only at a price. In B-Grade i have renamed them Hammer Time (HTD) dice in tribute to Hammer films (plus i like the idea of saying Hammer time as often as possible during combat..)
- No squishing dicepools
INITIATIVE[edit]
Widest set goes first
HITTING[edit]
- As normal
- Combat modifiers
- Aim - +1d next turn (maximum 2 rounds aiming bonus)
- Range modifiers: Short range +1d; Medium range 0d; Long range -1d
- Very large Objects or Stationary objects +2d
ACTIVE PARRY AND DODGE[edit]
- Gobble dice approach
DAMAGE RESULTS[edit]
- As normal
WOUNDS[edit]
- As normal
ARMOUR[edit]
- As normal
WEAPONS[edit]
- As normal
- Weapon Qualities
- Penetration:
- Explosive
- Area
- Burn
- Fast - initiative bonus. Treat set as 1 wider for initiative purposes only.
- Non-lethal
- Slow
- Spray